Unreal Engine Technical Artist
TLDR
Develop shaders, lighting, and visual effects for a fantasy RPG in Unreal Engine 4 while collaborating with an English-speaking remote team.
In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).
OpenGL and Git experience isn't required, but is recommended.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.
Minimum Requirements:
- Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
- Online communication, team-collaboration skills, and English fluency
- A passion for coding and a dedication to creating AAA quality games
Preferred Requirements:
- OpenGL Experience
- Git Experience
All your information will be kept confidential according to EEO guidelines.
Epoch Games is a global, all-online game development team that operates on a volunteer basis. They're focused on creating 'The Lays of Althas: Sundered Order', an indie open-world RPG featuring an original fantasy narrative, built using Unreal Engine 4.