Join the VRChat team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves. Help us ship new 3D content to the VRChat community, reliably, efficiently, and with a high quality bar.
We’re looking for a Unity Technical Artist to support VRChat’s live ops content pipeline. These are the systems and workflows that help us publish new 3D props and assets to players on a regular cadence.
This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our content ship smoothly across platforms.
You’ll partner closely with artists, designers, engineers, and our 3P studio partners to make sure content moves from “done” to “shipped” without surprises.
What You’ll Do
Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.
Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.
Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.
Document workflows so the whole team can move faster as we scale content volume in 2026.
Who You Are
You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).
You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.
You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.
You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.
You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.
You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.
You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
Bonus Points
Experience building editor tooling, import automation, or asset validation pipelines in Unity.
Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)
Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.
Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).
Experience supporting live ops or high-cadence content publishing.
Benefits
Work from anywhere! VRChat is a 100% remote company offering flexible working hours in combination with core hours supporting real-time collaboration
Health benefits for U.S. and Canadian employees
401K (U.S.) and RRSP (Canada) retirement plans
Stock options
Unlimited/flexible vacation policy
Paid parental leave
Generous holiday schedule
VRChat is an equal-opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you!
All job offers are subject to satisfactory referencing and background checks.