Lead the development of Unity SDK platforms that enhance Amanotes' popular music games while ensuring robust design and performance optimization.
We are looking for a Unity SDK Developer to own and drive AmaGDK, RhythmEngine, and core game libraries that power Amanotes music titles. You will lead SDK and third‑party integrations end to end, define and enforce clean, modular architecture standards, and turn new tools (including AI) into concrete productivity gains for our teams. If you obsess over robust design, high‑quality code, and building platforms that other engineers are excited to reuse, this role is for you.
Work with game teams and stakeholders to deliver end‑to‑end SDK solutions that fit real product needs — from requirements and API design to third‑party SDK/native iOS/Android integration, rollout, and iteration in live games.
Raise quality through clean, well‑structured, well‑tested code, solid Git practices, performance profiling, and strong debugging so SDK modules are reliable across devices and scenarios.
Provide clear APIs, documentation, examples, and direct support so internal and partner developers can integrate, debug, and upgrade quickly and safely without constant back‑and‑forth.
Push how we build forward by researching and trialing new tools and workflows (especially AI‑assisted development, automation, testing, CI/CD, code generation) and turning the best ideas into reusable standards, templates, and tooling
5+ years of professional game/software development with shipped Unity/C# products, ideally mobile games on iOS/Android with real performance optimization experience.
Proven track record designing modular systems and reusable libraries/SDKs with clear APIs, solid architecture, and long‑term maintainability in mind.
Strong handson skills with native Android/iOS (Java/Kotlin, Objective‑C/Swift), Git workflows (branches, reviews, clean history), automated testing, and deep debugging across Unity and native layers.
Clear, direct communicator who can work with multiple teams and stakeholders, with a growth mindset toward new SDKs, tools, and AI‑assisted workflows and turning them into better code and processes.
Experience with other game engines (e.g. Cocos Creator / Cocos2d‑x/ Phaser)
Practical use of AI tools in development (code assistants, agents, automation/testing workflows).
Flexible Work Hours
Flexible working time.
Free Meals & Snacks
Lunch and parking allowance
Learning Budget
Personal learning and well-being budget
Other Benefit
12 days working from home per year.
Paid Time Off
Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
Amanotes is a music game company that develops and publishes innovative mobile games, transforming how players experience music through engaging gameplay. With a portfolio of popular titles and billions of downloads worldwide, Amanotes targets music enthusiasts looking for a fun and immersive gaming experience.
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