Amanotes
Amanotes

Unity SDK Developer

TLDR

Develop core rhythm systems and modular gameplay features for a high-performance internal engine used across numerous music games, impacting millions of users.

OBJECTIVES

We are seeking an experienced Unity Developer to build and evolve RhythmEngine, Amanotes’ internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. If you are passionate about designing reusable gameplay systems, writing clean high-performance code, and creating reliable rhythm mechanics at scale, we want you on our team.



WHAT YOU WILL DO
  • Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.

  • Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.

  • Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.

  • Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.

  • Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.

  • QUALIFICATIONS
  • 5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.

  • Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.

  • Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.

  • Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.

  • Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.

  • NICE TO HAVE
  • Experience working on rhythm, music, or timing-sensitive gameplay systems.

  • Experience with H5/web game development using Phaser, Cocos, or Three.js.

  • BENEFITS
    At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
    • Competitive salary upon experience
    • 13th month salary
    • Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
    • Flexible working time. 
    • Personal learning and well-being budget
    • Team-building budget
    • Lunch and parking allowance
    • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
    • Engaging music events: Music Night, Amasing Night, Music schools…
    • Employee Assistance Program to support mental health & well-being. 
    • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
    • 12 days working from home per year.
    Consent Notice for Personal Data Processing
    - By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the Consent Notice for Personal Data Processing carefully before submitting your application.
    - Thank you for your interest in joining Amanotes.

    About Amanotes

    We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

    Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

    As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

    What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

    🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

    🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

    🧘 We believe in work-life harmony — your rhythm matters here.

    🏆 We recognize and reward impact, with competitive benefits and clear development paths.

    Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

    Amanotes – Where Everyone Can Music.

    How To Apply?

    Click the button or contact us at [email protected].

    Benefits

    Flexible Work Hours

    Flexible working time.

    Learning Budget

    Personal learning and well-being budget

    Performance Bonus/ESOP

    Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.

    Paid annual leave and sick leave

    Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.

    Working from home days

    12 days working from home per year.

    Amanotes is a music game company that develops and publishes innovative mobile games, transforming how players experience music through engaging gameplay. With a portfolio of popular titles and billions of downloads worldwide, Amanotes targets music enthusiasts looking for a fun and immersive gaming experience.

    Founded
    Founded 2014
    Employees
    51-200 employees
    Industry
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