Unity SDK Developer
TLDR
Develop core rhythm systems and modular gameplay features for a high-performance internal engine used across numerous music games, impacting millions of users.
We are seeking an experienced Unity Developer to build and evolve RhythmEngine, Amanotes’ internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. If you are passionate about designing reusable gameplay systems, writing clean high-performance code, and creating reliable rhythm mechanics at scale, we want you on our team.
Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.
Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.
Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.
Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.
Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.
5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
Experience working on rhythm, music, or timing-sensitive gameplay systems.
Experience with H5/web game development using Phaser, Cocos, or Three.js.
- Competitive salary upon experience
- 13th month salary
- Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
- Flexible working time.
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
- Engaging music events: Music Night, Amasing Night, Music schools…
- Employee Assistance Program to support mental health & well-being.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.
Benefits
Flexible Work Hours
Flexible working time.
Learning Budget
Personal learning and well-being budget
Performance Bonus/ESOP
Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
Paid annual leave and sick leave
Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
Working from home days
12 days working from home per year.
Amanotes is a music game company that develops and publishes innovative mobile games, transforming how players experience music through engaging gameplay. With a portfolio of popular titles and billions of downloads worldwide, Amanotes targets music enthusiasts looking for a fun and immersive gaming experience.
- Founded
- Founded 2014
- Employees
- 51-200 employees
- Industry
- Media