Overview
Gameloft Bucharest is looking for a skilled and motivated Technical Animator to bridge the gap between art and engineering on an unannounced PC/console title developed in Unreal Engine 5. You’ll play a key role in bringing characters and worlds to life by building animation systems, creating tools for content creators, and ensuring seamless integration of animation assets into the engine.
This role is ideal for someone who combines advanced technical skills with solid animation skills, able to contribute both to pipeline development and practical in-game animation work when needed. You’ll work closely with animators, riggers, designers, and programmers to define workflows, solve technical challenges, and maintain animation quality across the project.
Your main challenges will include:
Qualifications:
Nice to have
What Gameloft Bucharest can offer you?
Why join Gameloft?
Please apply with your English or Romanian CV and your portfolio.
At Gameloft, we believe in diversity, so no applicant will be discriminated against based on criteria such as gender, age, gender identity, religion, nationality, etc.
We can’t wait to find our next great talent!
#LI-Hybrid
Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,600 people worldwide. Every month, 70 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. All trademarks referenced above are owned by their respective trademark owners.
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