Tech Artist

AI overview

Work on innovative immersive and narrative-driven XR experiences within a collaborative and agile team, focusing on creating impactful end-to-end UI solutions in Unreal Engine.

We are ARVORE, a startup in the virtual reality content creation scene. 

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.


    JOB DESCRIPTION 

    Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.


    MAIN CROSS-FUNCTIONAL ACTIVITIES:

    • Developing and implementing end-to-end UI solutions in Unreal Engine (layout, animation, and in-engine integration);
    • Translating wireframes and visual layouts into functional interfaces using UMG, Common UI, and MVVM;
    • Creating and applying UI materials, shaders, and visual effects to enhance usability, feel, and overall “juiciness”;
    • Integrating UI systems with gameplay logic, data structures, and in-game events;
    • Identifying and fixing UI bugs while ensuring visual consistency, quality, and performance standards;
    • Collaborating closely with designers and programmers throughout the entire development cycle;
    • Ensuring UI scalability, responsiveness, and optimization across target platforms;
    • Maintaining and documenting UI workflows and implementation standards when necessary.


    MUST HAVE:

    • Solid experience with Unreal Engine, UMG, Blueprint, Common UI, and MVVM;
    • Strong understanding of UI materials and shaders within Unreal Engine;
    • Proven experience integrating UI systems with gameplay logic;
    • Strong attention to visual detail and interaction quality;
    • Ability to debug, optimize, and maintain UI performance.


    NICE TO HAVE:  

    • Experience with Niagara and UMG Animations;
    • Experience working with Figma workflows;
    • Knowledge of C++;
    • Understanding of UI architecture best practices and scalable systems;
    • Passion for games and interactive experiences.
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