Software Engineer

AI overview

Drive the design and development of high-performance systems for cutting-edge interactive products, ensuring low latency and high reliability across diverse hardware configurations.
Our client is a leading creator of body motion video games that run on their own in-house developed device. They are seeking a Software Engineer to drive the design and development of high-performance systems that power sensing, detection, and inference in cutting-edge interactive products.  You’ll own the technical direction of core platform layers that sit at the heart of real-time multimodal systems: What you will do:
  • Architect and build performant, cross-platform software frameworks that support detection, sensing, haptics, and ML inference. 
  • Design efficient runtime execution systems and hardware abstraction layers that deliver low latency and high reliability. 
  • Develop intuitive developer APIs that enable others to build on top of foundational platform capabilities. 
  • Integrate and optimize camera, microphone, and haptics pipelines to support multimodal data streams. 
  • Work with real-time data and ensure frameworks run reliably across diverse hardware configurations. 
  • What you will need:
  • 3+ years of hands-on experience building frameworks, performance-critical applications, or cross-platform systems. 
  • Proficiency in C++/C# plus experience in at least one other systems language (e.g., Java, Rust, Go). 
  • A strong track record of real-time systems development and optimizing code for high performance. 
  • Experience with hardware abstraction and developing APIs consumed by other engineering teams. 
  • Nice-to-haves:
  • Background in computer vision, embedded systems, signal processing, low-latency software, or CI/CD infrastructure for high-performance codebases.
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