Senior UI/UX Tools Programmer

AI overview

Craft and enhance the UI/UX for internal tools while collaborating closely with cross-functional teams to ensure alignment with production goals and user needs.
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior UI/UX Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities
  • Own the design, implementation, and maintenance of UI/UX standards, patterns, and style guidelines across all internal tools.
  • Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
  • Architect and develop core C#/WPF frameworks, controls, and reusable components to ensure consistency and efficiency across the toolset.
  • Collaborate closely with designers, feature teams, and technical leadership to align tool workflows with user needs and production goals.
  • Evaluate, refactor, and modernize existing tools to improve usability and performance without disrupting ongoing development.
  • Provide technical mentorship for engineers contributing to UI-related features, ensuring adherence to established guidelines and best practices.
  • Requirements
  • Extensive experience in C# with deep knowledge of application architecture.
  • Proven expertise building complex desktop applications using WPF, including XAML proficiency, custom controls, data binding, MVVM, and styling/theming.
  • Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout, styling, and component reuse.
  • Strong communication skills for articulating design rationale.
  • Competence with performance profiling, memory analysis, and rendering optimization inside WPF applications.
  • Experience defining, documenting, and enforcing UI/UX standards across a multi-tool ecosystem.
  • Ability to design consistent interaction patterns, visual language, layout systems, and accessibility principles for technical tools.
  • Experience collaborating with designers, technical leads, and feature teams to maintain cohesive UX across a large codebase.
  • Familiarity with game engine pipelines, content-creation workflows, and toolchain constraints (asset editors, scene tools, debugging utilities, etc.)
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
  • Nice to have
  • Experience integrating tools with backend services, asset pipelines, or distributed systems.
  • Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.
  • What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
  • Larian Studios is a Belgian video game developer and publisher founded in 1996 by Swen Vincke.

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