We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.
We are looking for a Senior Tech Artist to join our team on a 6 month fixed term contract and help bring original games to PC, consoles and VR! This is a unique opportunity to work on the award-winning global hit PowerWash Simulator.
As a Tech Artist in our friendly and collaborative team, you'll be working closely with the tech art and art teams to deliver intuitive and useful art tooling. Along with our programmers you will help solve complex technical issues, develop and support art pipelines, and ensure the project’s artistic vision is achieved by developing appropriate technical solutions. As a member of our team, you are expected to be proactive, follow standards and best practices, as well as promote them and mentor less experienced team members.
Role and Responsibilities:
· Working closely with the tech art lead to deliver art tooling requirements
· Liaising with art and tech to collaborate tool improvements effectively
· Driving tool improvement efforts by informing best decisions and ensuring tooling is intuitive to use with great user experience
· Document tooling improvements for the team to follow
Requirements
· Minimum of 5 years of experience in the games industry as a technical artist
· Strong C# knowledge and experience for tool creation
· Strong Python knowledge and experience for tool creation
· Strong knowledge and experience in Unity games engine for art and tooling
· Understanding of Blender modelling package and Blender tool creation
· Experience profiling CPU, GPU and memory usage
Desirable:
· Experience designing intuitive user interfaces and user experience
· Experience with tooling for Substance Painter, Substance Designer and ZBrush
· Great technical knowledge in 3D modelling
· Experience optimising for lower-end hardware
· HLSL/GLSL knowledge to create performant shaders
· Amplify Shader Editor experience
· Compute shader knowledge
· Understanding of Unity's Scriptable Render Pipeline (URP/HDRP)
· Proficiency with Shader Graph and VFX for graph creation and custom tooling
Benefits
· Competitive salary (dependent on experience)
· Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
· Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
· 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! (Pro-rated)
· 2 Duvet Days. (No questions asked) (Pro-rated)
· Extra day off for your birthday.
· Opportunities to attend and speak at gaming events/conferences.
· Free game codes, game swag and merchandise.
· Enhanced Sick Pay.
· Enhanced Pension.
· Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
· Eye tests & standard glasses for display work.
· Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!
FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (Life at FuturLab | A video game studio that puts its people first) for reasons why you’d love working here!
If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you! To apply, click here: Senior Technical Artist 6 Month FTC - UK Only (Remote/Hybrid/Brighton) - FuturLab Ltd and attach your latest CV and cover letter/portfolio link.
Equal Opportunities We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.
Candidates without a valid UK work Visa cannot be considered.
FuturLab is an award winning independent game studio based in Hove. We are responsible for the critically acclaimed Velocity 2X on PS4, Xbox One, PC and PSVita. We are now working on several new exciting projects, including new IP.We pride ourselves on creating high quality, interesting and most importantly fun games! We also believe that the best games are made by happy and healthy teams. We never do crunch, we offer a generous pension scheme and duvet days. All that, and we’re only a block from the beach!
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