Senior Generalist Programmer

Warszawa , Poland
full-time

AI overview

Collaborate closely with technology teams to enhance game performance and stability while driving innovation on several exciting titles and projects.

Core:

  • Propose, implement  and own tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Technology teams to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

Generalist:

  • Creating, changing, adapting, or refactoring systems as required in cooperation with other Engineers.
  • Profiling and optimizing within these areas: Game and Editor performance and memory.
  • Work on various areas of code / systems to help cover any potential gaps where help is needed.
  • Enabling PCF technical systems on the project side.
  • Create design documentation according to Team Standards.
  • Work with lead and principal developers to identify opportunities for improvements in development process or architecture, proactively identify risks and propose and implement mitigating solutions.
  • 6+ years experience working in console / PC games.
  • Involved in the production cycle of at least 1 title.
  • Excellent primary programming language skills (C++).
  • Strong verbal and written communication skills in English.
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Good knowledge of Profiling Tools ( PIX, Razor, Unreal Insights etc.).
  • Good Unreal Engine knowledge
  • Ability to work autonomously.
  • Ability to adapt to and work with a variety of systems.
  • Ability to diagnose problems and make quick and accurate decisions.
  • Ability to write solid, reliable, efficient code.
  • Experience with profiling and optimization.
  • Good communication and team attitude working with game developers from all disciplines.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other languages
  • Experience working with multi-threaded systems
  • Experience working on multiplayer games
  • Strong Math Skills
  • Strong familiarity with Engine, AI, physics, animation and gameplay code in general.
  • Experience working on consoles
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Perks & Benefits Extracted with AI

  • Flexible Work Hours: Flexible working hours.
  • Free Meals & Snacks: Fresh fruit, snacks, and beverages for everyone in the office.
  • Health Insurance: Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • Creative team environment: Work in a creative team with people full of passion for what they do.

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.Le Projet Maverick est un jeu AAA non annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.------------------------------------------------------------------------------------------------------------------People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.Project Maverick is an unannounced AAA game developed with Microsoft. Game development is done by our European and North American teams.

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