The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
- Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
- Balance progression curves, difficulty scaling, and reward structures for mobile sessions
- Create clear design documentation, flowcharts, wireframes, and system specifications
- Prototype mechanics (paper or in-engine) to validate design hypotheses
- Collaborate with Engineering and Art to implement and polish features
- Partner with LiveOps and Analytics to define KPIs and design A/B tests
- Analyze player data and feedback to optimize mechanics, economy, and monetization
- Support QA with scenario testing and balance validation
- Mentor junior designers through design reviews, feedback sessions, and documentation standards
- Lead design discussions and advocate for player-first solutions across disciplines
- Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
- Global team of industry veterans from leading gaming and tech companies
- High-impact projects where your decisions shape the player experience
- Flexible hours and fully remote work environment
- Competitive compensation with clear growth path
- Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
- 5+ years of game design experience with at least one shipped title
- Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
- Experience with live-service games (events, seasons, retention mechanics)
- Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
- Familiarity with F2P monetization and game economies
- Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
- Excellent communication skills with ability to document complex systems clearly
- Proven ability to mentor team members and elevate design quality
- Experience leading feature development from concept to launch
Nice to Have:
- Experience with strategy, 4X, or grand strategy titles
- Mobile game design background
- Basic scripting/prototyping skills (Lua, Python, C#, or similar)
- Hands-on Unity experience
- Active engagement with player communities
- Previous experience managing or leading small design teams