Design and build the foundations of a CI/CD and release ecosystem for a new PC/Console project, ensuring fast and reliable deployment processes that scale with team needs.
Main challenge
Join at a pivotal moment as we kick off the pre-production of a new ambitious PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
What it means on a daily basis
• Design and continuously improve Unreal Engine CI/CD pipelines across PC, Console, and Mobile
• Automate build, cook, and package workflows with a strong focus on reproducibility
• Implement quality gates and validations to detect issues early in the pipeline
• Optimize Perforce workflows (streams, workspaces, sync performance, changelists)
• Operate and scale a hybrid infrastructure (on-prem + cloud) with performance and cost in mind
• Maintain and improve core services (Horde, Zen Server) to ensure stability and low latency
• Develop internal tooling to improve developer experience and reduce friction
• Drive release processes: branching strategy, build promotion, versioning, and delivery
What success will look like
• Builds are fast, reliable, and predictable across all platforms
• Developers can generate playable builds with minimal friction
• CI/CD pipelines scale without breaking under production load
• Clear, enforced “golden path” from commit to release
• Reduced iteration time (faster feature delivery cycles)
• Stable and traceable release processes across teams
Who you would be working with
• Game developers (programmers, technical artists)
• QA teams
• Production teams
• Technical leadership (Tech Director, Leads)
Where this role can take you
• Technical ownership of a critical production system at studio level
• Evolution toward Staff / Principal DevOps or Platform Lead roles
• Strategic impact on how games are built and shipped
What you need to succeed
• Strong hands-on experience with Unreal Engine 5.x build systems
• Proven ability to design and operate CI/CD pipelines in production
• Deep experience with Perforce (Helix Core): streams, branching strategies, workspace management
• Ability to integrate and optimize Perforce within CI/CD pipelines
• Advanced Python skills for automation and tooling
• Experience operating hybrid infrastructures (on-prem + cloud)
• Ability to design scalable AWS-based infrastructure, including auto-scaling strategies and cost optimization in production environments
Who you are
• You think in systems, not scripts
• You prioritize reliability, clarity, and automation over manual processes
• You are hands-on and stay close to technical details
• You take ownership and naturally become the go-to expert
• You care about developer experience and fast feedback loops
• You are structured, pragmatic, and impact-driven
What we offer:
• A fun and flexible work atmosphere with an iconic game studio
• Clear creative direction and collaborative feedback
• Fair compensation and a respectful, professional work relationship
Gameloft is a prominent developer and publisher of mobile video games that crafts engaging titles across digital platforms, including smartphones, tablets, and connected TVs. Serving a global audience, Gameloft offers a diverse portfolio of over 200 games, catering to players with varying preferences, while also expanding into cross-platform titles for PC and consoles.
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