Senior AI Programmer - Remote

AI overview

Implement innovative AI solutions for non-player characters in games, while collaborating with the design team to enhance gameplay features across various projects.

Responsibilities

  • Implement tasks and features in a timely fashion with minimal support from more  senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask  questions and raise issues when needed
  • Participate in code reviews to share knowledge and learn from other team  members
  • Create documentation according to Team Standards

AI 

  • Work across multiple disciplines on the behaviors of a large variety of non-player  characters
  • Work closely with the design team and iterate with them game features while  gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools. Design, implement into engine and maintain new AI features
  • Track work in production systems
  • Proficient in primary programming languages, particularly C++
  • Solid foundation in mathematics, including 3D math, matrices, and linear algebra
  • Familiarity with basic physics principles and classical mechanics
  • Comprehensive understanding of common algorithms and techniques utilized by AI teams in game development
  • Skilled in performance measurement and optimization techniques
  • Hands-on experience in programming various game development AI topics such as movement, navigation, and decision-making logic
  • Capable of writing robust, efficient, and reliable code
  • Proficient with Source Control and Code Review tools, including Swarm, Perforce, Git, etc.
  • Extensive knowledge of Unreal Engine

You might have

  • Proficiency in additional programming languages beyond primary expertise
  • Familiarity with Project Management Software such as JIRA, Confluence, etc., with specific expertise in JIRA, Swarm, and Perforce
  • Skills in performance analysis and optimization
  • Understanding of multi-threading concepts and practices

Canada: 

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Perks & Benefits Extracted with AI

  • Health Insurance: Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full dental coverage, including major dental and orthodontics.
  • Personal development opportunities: Personal development opportunities and ability to work in a global environment.
  • Paid Time Off: 20 paid vacation days and 5 paid sick days. Paid week off during Winter Holidays.

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.Le Projet Maverick est un jeu AAA non annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.------------------------------------------------------------------------------------------------------------------People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.Project Maverick is an unannounced AAA game developed with Microsoft. Game development is done by our European and North American teams.

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