INDG is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a Senior 3D Healthcare Artist with focus on Unreal Engine tasks.
Working as a Senior 3D Healthcare Artist at INDG, you are responsible for producing product and environment visualizations for our healthcare clients. In this role you create photo-realistic renders as part of our interactive solutions, while following medical references and ensuring clinical accuracy. As a Senior 3D Artist you help bring medical devices and experiences to life through top-notch visuals. You will also have the opportunity to improve our real-time rendering pipeline, working in environments such as Unreal Engine or Unity, Three.js.
At INDG we work for clients within Automotive, Fashion, Healthcare and Consumer Products. Check the work from our different verticals here! Initially, we are looking for a Senior Artist to be part of our Healthcare team. However - if you feel like you're a perfect fit with any of the other verticals, don't hesitate to submit your application either way!
About INDG
At INDG, we develop technology that powers engaging, hyper realistic digital product experiences. Our mission is to make every product playable by combining the science of technology with the artistry of computer generated content. From our offices in Amsterdam, Bucharest and New York, we team up with global market leading brands.
We create high fidelity digital twins of our clients’ products and support these brands at scale, taking care of their full product portfolios year in, year out. Our teams work as long term partners, delivering consistent, high quality content pipelines that keep thousands of products up to date across markets and channels.
What will you do?
Create CG content for stills, video projects and Realtime applications
Work with medical 3D assets and translate medical references into accurate real-time visuals
Optimize Unreal assets and scenes for standalone VR headsets (Quest 3 class), using baked lighting, efficient materials, and performance profiling
Produce renders that combine realism, creativity and beauty
Contribute to our never-ending journey of quality improvement
Be involved and think-along on ways to improve workflows and processes
Train, coach & educate junior artists of our team
Would be amazing if you have
Excellent artistic skills with an emphasis on photorealistic visualization of medical devices and clinical environments, including rendering animations
Comfortable working with medical 3D assets and following medical references to ensure anatomical and clinical accuracy
Know-how on basic technical animations for product interactions and moving parts
You will have both an artistic eye and know how to use technology
Experience with 3DsMax, Photoshop, Aftereffects, Vray
Strong experience with real-time engine as Unreal Engine
Experience optimizing Unreal scenes for standalone VR (Quest 3 or similar), including baked lighting workflows, lightmap tuning, texture streaming, and draw-call control
Experience in mobile games or other performance-constrained real-time projects is a plus
Generalist mindset with strong problem-solving skills and the ability to work independently
Be able to prepare 3D models for real-time and standalone VR usage, including textures, material creation, LODs, lightmap UVs, and performance budgets
Passion for digital product design
English proficiency
What we offer
This is a remote friendly role, so you can do your best work from where you are most productive. Most of us are based in Amsterdam, and if you are close to our office, we would love to welcome you in person from time to time.
The Procedure
Please send your resume and cover letter in English via the link provided. If you have any questions, please don’t hesitate to contact our Recruitment Department at [email protected].
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