QA Analyst (Art Tools & Engineering)

What You Will Do

Embedded within the UGT Pod, you will play a key role in validating the visual, technical, and performance aspects of the game’s asset pipeline and rendering systems. You will ensure that the tools, shaders, and art integration systems deliver exceptional performance and stability across all supported platforms.

Feature QA

  • Execute manual and exploratory testing across all art and rendering features, validating functionality, visual quality, and performance.
  • Conduct integration, regression, and pipeline validation to ensure assets are processed, imported, and rendered correctly in-engine.
  • Document, prioritize, and track issues in JIRA, providing clear, actionable feedback to both Tech Art and Engineering teams.
  • Maintain detailed, version-controlled test cases and test plans for all art pipeline tools and rendering systems.

Art Tools & Engineering

  • Asset Pipeline & Tool Validation: Test and validate Asset Bundle pipelines and the Asset Importer Tool across multiple asset types (FBX, textures, prefabs), ensuring proper packaging, dependency handling, folder structure, and preset configuration for consistent integration and runtime loading.
  • Rendering & Shader Systems: Validate Custom Renderer configurations, LOD setups, and shader assignments to confirm alignment with Tech Art guidelines and expected in-game visual fidelity.
  • Lighting & Scene Quality: Execute targeted tests for lighting systems, confirming accurate illumination, shadow rendering, and lightmap baking behaviour across multiple platforms and device types.
  • Performance & Optimization: Perform mobile performance profiling and stress testing to ensure rendering efficiency, thermal stability, and optimized asset performance on mobile hardware.
  • Prefab Integration & Data Consistency: Validate client prefab generation and update workflows to ensure assets instantiate correctly, maintain material links, and preserve metadata integrity throughout the pipeline.
  • Configuration & Preset Validation: Confirm that TierConfig, QualityLodMatcher, and Integration Scriptable Objects apply the correct presets and parameters to models, textures, and prefabs within each tier.
  • Cross-Functional Collaboration: Work closely with Technical Artists, Engineers, and Designers to align test coverage with art and tool development goals, ensuring efficient communication and rapid resolution of visual and technical issues.
  • Champion visual quality and technical excellence, providing structured feedback on lighting fidelity, rendering performance, and asset integration polish, while identifying opportunities for optimization and improved tool usability

Requirements

  • 2+ years’ experience in QA, preferably focused on Technical Art, Game Tools, or Rendering Systems.
  • Strong familiarity with 3D applications such as Maya and 3ds Max, particularly modeling workflows, material setup, and export pipelines.
  • Experience validating asset pipelines and automation tools for art and technical content.
  • Understanding of 3D art fundamentals, including materials, shaders, and LOD workflows.
  • Comfort using profiling tools for performance testing on mobile and PC.
  • Excellent documentation and communication skills to convey complex technical issues clearly

Benefits

  • Full-time contract.  
  • Medical healthcare
  • Multisport card.
  • Stable employment and professional growth in an international environment.  
  • Informal and casual work atmosphere, far from corporate standards.
  • Friendly and open-minded teams.
  • Chillout areas with free fruits and drinks, arcades, gaming consoles, and board games.

We are a unique outsource partner with over 20 years experience providing award-winning QA Testing, Localization and Player Support services to entertain providers across the planet.

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