Product Manager

AI overview

Drive the growth of Hutch's flagship motorsports title, F1 Clash, by designing innovative features and experimenting to enhance player engagement.

Product Manager | London | Permanent

We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 280 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy. 

Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. 

We believe in looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.

We’re driven by our players! Come and Join the mission!

Product Manager

Hutch is looking for a Product Manager to accelerate the growth of our flagship motorsports title - F1 Clash and help deliver our ambition to be the #1 mobile racing game.

Join us as Product Manager, working on one of the biggest IPs in the world, to build, operate and improve amazing features, systems and events and grow this game to new heights.

Responsibilities

  • As Product Manager, you’ll design, scope and implement features, improvements and events that result in an outstanding gameplay experience for our players and positively inflect metrics.
  • Be entrepreneurial, getting hands on to test out new ideas, setting up experiments, events, offers, bundles and live operations to maximise the game’s performance.
  • You’ll use user and competitive research, along with performance data analysis to identify opportunities to grow the game.
  • Partner with other parts of the organisation including Consumer Insights and Product Marketing to maximise the impact of your features and events.
  • Understand and forecast the performance of the game, live ops, and your features using dashboards and analysis, communicating this with the wider team.
  • Be a player champion, paying close attention to the player experience.

Requirements

  • A track record of Product Management working on free to play game(s).
  • Hands on experience designing, building and maintaining features and events in games.
  • Good knowledge of the free to play games market and best practices from top performing games with understanding of why they are succeeding.
  • Good written and verbal communication skills, and attention to detail.
  • Drive - Strong drive to succeed and “get it done” attitude.
  • Scientific approach - using logical data-led hypothesis approach, with well structured thinking built on an understanding of the connection between a KPI and the changes needed to improve it.
  • Analytical ability, with experience running and reading out on experiments, feature or live ops launches and investigating game performance issues.

Bonus Points

  • Experience working with gacha-led and/or midcore games
  • Experience with dashboardings such as Amplitude or Tableau
  • Experience with CRM tools like Braze, Leanplum etc.
  • Passion for Cars or Motorsports
  • Experience with Racing Games

Benefits

Life at Hutch

Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with;

  • Hutch is now a 4-Day Work Week company*
  • Flexible working hours
  • Remote working 2 days per week
  • Excellent salary
  • Private health care
  • Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
  • Access to mental health initiatives such as private mental health coaching
  • Support to learn, develop and progress within Hutch
  • Free snacks and drinks
  • Social events, game launch parties, Thursday night drinks and much more

*This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week).

Our Values

  • Transparent - Being transparent and open helps us to be trusted and fosters integrity.
  • Humble - When we are humble we show humility, we let go of egos and we are self-aware.
  • Collaborative - We value teamwork, the spirit of collaboration and the results of working together.
  • Driven - We have drive and ambition and always push for the best results rather than settling.
  • Adaptable - Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations

We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Please see Hutch Privacy Policy for details on how Hutch uses your personal data.

Come and find out more about Hutch. We make racing games, but it’s not the only thing that drives us - https://www.hutch.io/

Perks & Benefits Extracted with AI

  • Flexible Work Hours: Flexible working hours
  • 4-Day Workweek: Hutch is now a 4-Day Work Week company*
  • Free Meals & Snacks: Free snacks and drinks
  • Health Insurance: Private health care
  • Mental health coaching support: Access to mental health initiatives such as private mental health coaching
  • Paid Parental Leave: Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
  • Remote-Friendly: Remote working 2 days per week

Hutch is a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 300 million players across the world.When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.

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