[New Games - Puzzle] Game Product Owner

TLDR

Lead the transformation of music gaming through innovative puzzle features, prioritizing player engagement and business metrics while fostering collaboration across diverse teams.

What you will do

1. Backlog Ownership & Delivery

  • Translate product strategy and high-level epics into detailed user stories, requirements, and acceptance criteria — specifically for puzzle systems (core loop, level content, meta progression, economy).
  • Maintain and prioritize the product backlog; ensure clarity and readiness for each sprint.
  • Coordinate closely with Dev, Game Design, Art, and QC to ensure timely, high-quality delivery.
  • 2. Roadmap Segment Ownership

  • Take the lead on specific roadmap segments or feature areas — from discovery to release — such as level content pipeline, puzzle mechanic iterations, LiveOps events, or monetization features.
  • Work with Tech Lead to assess feasibility, estimates, and tech risks.
  • 3. Feature Discovery & Optimization

  • Use data, player feedback, and competitive benchmarking of top puzzle titles to propose new features, balancing player value and business impact.
  • Set up and track experiments (A/B tests, content variants, difficulty tuning tests)
  • Contribute to level-completion funnel analysis, session-length optimization, and economy balancing specific to puzzle gameplay.
  • 4. Cross-functional Collaboration

  • Act as the main day-to-day decision-maker for feature scope, priorities, and trade-offs, while escalating strategic questions to Product Lead / Business Unit Manager.
  • Ensure all stakeholders (Game Design, Dev, Art, QC, UA/Marketing when relevant) are aligned on requirements and timelines.
  • 5. Quality & Player Experience

  • Collaborate with QC to define acceptance criteria and quality standards for releases.
  • Monitor in-game experience, flows, and economy — with particular attention to puzzle-specific UX: level difficulty pacing, hint/booster usage, and progression fairness.
  • Ensure release readiness through UAT coordination and risk flagging.
  • 6. Mentoring & Ways of Working

  • Support junior POs (if any) through coaching on backlog management, documentation, and basic analysis.
  • Contribute to building puzzle-specific product rituals: level review sessions, difficulty audits, content calendar planning.
  • Qualifications

     

  • 2–4+ years as Product Owner / Game Producer / Game Product role in mobile games.
  • Proven hands-on experience in puzzle games: must have contributed significantly to at least 1 puzzle title that has been scaled (e.g., sustained DAU, top chart performance, or revenue growth). This will be verified through portfolio review.
  • Hands-on experience writing specs, managing backlogs, and working in agile / iterative environments.
  • Solid understanding of F2P puzzle game metrics: level pass-rate, move economy, booster conversion, retention curves, and basic cohort/funnel analysis.
  • Strong collaboration skills; comfortable facilitating discussions across disciplines (Dev, Art, GD, QC).
  • Able to work in English and Vietnamese.
  • Nice-to-Have
  • Experience with LiveOps planning and in-game event execution for puzzle titles.
  • Familiarity with ad monetization mechanics (rewarded video placement, interstitial pacing) in a puzzle context.
  • Exposure to level design tools or level generation pipelines.
  • Experience in other F2P mobile genres (hyper-casual, arcade, music) is a plus.
  • Consent Notice for Personal Data Processing
    - By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the Consent Notice for Personal Data Processing carefully before submitting your application.
    - Thank you for your interest in joining Amanotes.

    About Amanotes

    We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

    Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

    As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

    What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

    🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

    🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

    🧘 We believe in work-life harmony — your rhythm matters here.

    🏆 We recognize and reward impact, with competitive benefits and clear development paths.

    Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

    Amanotes – Where Everyone Can Music.

    How To Apply?

    Click the button or contact us at [email protected].

    Benefits

    Learning Budget

    We invest in your growth through learning budgets, coaching, and stretch opportunities.

    Competitive benefits & clear development paths

    We recognize and reward impact, with competitive benefits and clear development paths.

    Remote-Friendly

    We believe in work-life harmony — your rhythm matters here.

    Amanotes is a music game company that develops and publishes innovative mobile games, transforming how players experience music through engaging gameplay. With a portfolio of popular titles and billions of downloads worldwide, Amanotes targets music enthusiasts looking for a fun and immersive gaming experience.

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