Mid Realtime Environment Artist (Expression of Interest)

AI overview

Realtime Environment Artists create high-quality environments in Unreal Engine, collaborating closely with VFX teams and optimising workflows for feature films and episodic productions.

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position, as it will be a contract role.

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise, collaborating closely with developers, visualisation artists, and VFX teams to build high-quality, performant real-time environments for feature films and episodic productions.

As a Realtime Environment Artist, you’ll work with Visualisation and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art, set dressing, texturing, and optimisation, ensuring assets meet both aesthetic and technical requirements. You'll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment, contributing to the overall look and feel while adhering to best practices in environment construction and performance. You'll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine.

What you’ll do:

  • Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focusing on PBR workflows, realistic lighting and performance optimisation

  • Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

  • Create and maintain clear and comprehensive documentation of workflows, processes and tools

Requirements

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development, lighting, and rendering

  • Complete understanding of Unreal Engine

  • Strong communication and organisational skills

  • Ability to work in a fast-paced, deadline-driven environment

  • Positive attitude towards learning and collaboration

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the application form by following the link above or email your resume and portfolio to [email protected] with the subject line: Realtime Environment Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Framestore is a Bafta and Oscar-awarding winning creative studio that offers a range of visual effects, production, direction and post production services to its film and integrated advertising clients. It is famous for its VFX work for films such as G...

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