· Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements
· Balance performance and visual quality with your lighting
· Identify and set up best practices of production workflow
· Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)
· Create lighting for interiors, exteriors, character set-ups, and cinematics.
· Work to meet Production deadlines
· Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features
· Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements
· Debug and optimize lighting scenarios as required
· Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes
· Translate conceptual illustrations into outstanding real-time lighting
· Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs
· Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
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