Create engaging tactics missions using Unity, collaborating closely with a team while enhancing design tools and maintaining game context.

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.
Spellbrush is a generative AI studio that specializes in crafting compelling narrative-driven games, including the acclaimed niji・journey. We merge cutting-edge AI technology with a passion for storytelling and visual artistry to create engaging gameplay experiences that resonate with anime enthusiasts.
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