As a member of Big Huge Games, you will be part of a highly skilled and innovative group responsible for creating world-class mobile games. Candidates should combine strong software engineering fundamentals with a passion for building tools that empower other developers, and the ability to work effectively across disciplines. Your work will directly improve how our teams build, test, and ship our games.
As a lead tools engineer, you will work closely with fellow programmers, as well as Art, Design, Production, QA, and Analytics, to design and implement internal tools that improve, simplify, and accelerate our game development process. This role places a strong emphasis on tools development, with build systems and CI/CD pipelines being some of the most critical tools you will own and evolve. We are looking for an engineer who lives and breathes code, enjoys solving workflow problems, and can take ownership of shared systems used across the studio.
Responsibilities
Lead the design and development of internal tools that support game development, build pipelines, and developer workflows
Design, implement, and maintain build systems and CI/CD pipelines as first-class tools used daily by the engineering team
Develop robust, maintainable tools and automation using C#, Python, and Bash
Gather requirements from engineers and other disciplines, translate them into practical tooling solutions, and iterate based on feedback
Improve and optimize existing tools, build processes, and pipelines for reliability, performance, and usability
Work with command-line–driven build systems, including Unity batch mode, Xcode CLI, and similar tooling
Design and maintain cloud-backed tooling and infrastructure using AWS CDK and CloudFormation where appropriate
Take ownership of critical shared tools and systems, ensuring they remain stable, well-documented, and easy to evolve
Provide technical leadership and mentorship to other engineers, particularly around tooling, build systems, and CI/CD best practices.
Identify systemic workflow or productivity issues and propose well-thought-out tooling solutions
Participate in and help guide code reviews, architectural discussions, and engineering best practices
Collaborate with all departments to ensure our tools and systems make teams efficient and our games great
Requirements
Bachelor’s degree in Computer Science or equivalent engineering track, or equivalent professional experience
5+ years of experience in software engineering, tools development, build engineering, or a related role
Strong software engineering fundamentals, including object-oriented design, algorithms, and data structures
Professional experience developing internal tools used by other engineers or teams
Strong knowledge of C#, Python, or similar languages used for tooling and automation
Hands-on experience designing, implementing, and maintaining CI/CD pipelines in a production environment
Strong knowledge of Linux and shell environments, including Bash
Solid understanding of differences between Linux, macOS, and Windows from a tooling and build perspective
Experience with command-line–based build systems (no front-end / GUI–only workflows)Strong source control knowledge, including Git or Perforce
Ability to learn, understand, and contribute to a large, established codebase
Self-sufficient, with the ability to estimate and prioritize work within overall team objectives
Excellent written and verbal communication skills and strong interpersonal collaboration abilities
Nice to Have
Advanced Bash scripting and build orchestration experience
Experience building developer-facing tools with web or service-based components
Familiarity with AWS services beyond infrastructure-as-code
Experience optimizing build times and CI/CD throughput at scale
Familiarity with Unity from a tooling or build perspective
Experience supporting multi-team or multi-project development environments
Background in game development or live service operations
Our headquarters are located in Timonium, MD. While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment in the United States for candidates from a few approved states.