Lead Meta & Economy Designer

TLDR

Opportunity to work on a successful live game with real scale, where economy decisions have visible player and business impact.

At Bullet Echo, we’re looking for a Lead Meta & Economy Designer to help shape progression, monetization, and long-term player engagement.

What You'll Do

  • Own meta-game systems: progression, hero advancement, seasonal loops, long-term engagement mechanics
  • Design and balance the in-game economy: currencies, sinks and sources, offer structure, reward systems
  • Conduct an audit of the existing meta and economy as your first priority - understand what's there before changing it
  • Collaborate with LiveOps on event design and reward structures
  • Work with Analytics to define success metrics and evaluate performance
  • Drive improvements and set direction for meta and economy systems
  • Provide guidance and feedback to other designers where needed

What We're Looking For

  • Strong Game Design background with deep expertise in economy design and meta systems, ideally in a lead capacity
  • Experience with live F2P mobile games - you understand how meta decisions affect retention, monetization, and player lifecycle
  • Ability to think in systems: progression curves, reward schedules, long-term balance
  • Analytical mindset - comfortable validating decisions with data
  • Structured, documentation-oriented - you leave your work understandable by others
  • High ownership, comfortable working with limited direction in a small team
  • Experience taking ownership of features or systems end-to-end

Nice to have

  • Experience with midcore or PvP games
  • Familiarity with Ads monetization and hybrid monetization models
  • Previous experience mentoring or leading other designers

Why this role is interesting

  • Opportunity to work on a successful live game with real scale, where economy decisions have visible player and business impact
  • A highly strategic design role focused on systems thinking — balancing progression curves, rewards, and monetization holistically
  • Ability to influence the long-term direction of the product, not just individual features

ZeptoLab develops engaging mobile games that combine entertaining mechanics, stunning graphics, and high-quality production to create enjoyable gaming experiences. Our target audience includes casual gamers looking for fun and challenging gameplay, with beloved titles like "Cut the Rope" and innovative new projects in our portfolio. What sets us apart is our commitment to crafting games that prioritize player enjoyment, ensuring every moment is filled with pure fun.

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