Responsibilities
· Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
· Involved in the analysis of the needs of the design team
· Suggest creative new ideas and concepts
· Assists the game designer in the development and evolution of the game content
· Commit to deadlines and monthly milestones
· Help build better, more efficient processes with team
· Manage / mentor other Level Designers
· Use UNREAL 4 to create and debug content.
· Minimum 10 years of experience in level design with at least 5 years in a lead role
· Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor)
· Must possess a strong working knowledge of game design systems
· Deep knowledge of Unreal’s Blueprint creation and troubleshoot
· Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element
· Passion for games and game development
· Ability to apply critical thinking and analytical skills to resolve complex issues
· Ability to meet deadlines designated for team projects
· Previous experience using Blueprints to create game mechanics
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Ability to learn new tools quickly
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
· Strong verbal and written communication skills
· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects
Must be able to work in Canada
Bonus points
· Strong scripting skills
· Team player that is not afraid to get their hands dirty
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
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