Junior / Mid-Level Vegetation & Foliage Artist

AI overview

Collaborate with the Environment team to create stunning, optimized vegetation and foliage assets for immersive biomes in a leading gaming company.

To strengthen our Environment Art team, we are looking for

Junior / Mid-Level Vegetation & Foliage Artist

based in Brno, Czech Republic

You will collaborate closely with the Environment team to ensure our biomes are stunning, biologically grounded, and performance-ready. Vegetation and foliage are key elements that bring our biomes to life, and quality is our top priority.

We are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush, believable, and highly optimized plant life.

Job Responsibilities

  • Model, texture, and optimize a wide variety of high-quality foliage and vegetation assets, including trees, bushes, plants, and ground cover.
  • Create and manage Level of Detail (LOD) meshes, collisions, and billboarding for optimal in-game performance.
  • Work within the engine to set up foliage shaders, wind materials, and physics interactions.
  • Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
  • Maintain a consistent art style and quality bar according to the project's artistic direction.

What qualification and skills do we expect from you?

  • 2–4+ years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
  • A strong portfolio demonstrating a clear understanding of plant anatomy, organic forms, and realistic (or stylized) foliage creation.
  • Strong modeling and sculpting skills in Maya, Blender, or 3ds Max, as well as ZBrush, with a focus on manual or procedural foliage generation techniques.
  • Excellent texturing skills using Substance 3D Designer, Substance 3D Painter, and Photoshop.
  • Solid understanding of real-time engine constraints, including memory budgets, overdraw, and vertex counts.
  • Very good knowledge of English at least at level B2

What would be a plus?

  • Experience with photogrammetry pipelines and scanning natural elements.
  • Experience creating custom foliage shaders or working with node-based material editors.
  • A background or personal interest in botany or landscape architecture.

What do we offer?

  • Variety: Challenging, creative projects with ample room for innovation
  • Work-life Balance: Flexible hours to accommodate effective working styles
  • Inclusivity: open, collaborative atmosphere with flat hierarchies & open doors
  • Company Growth: we’re a young, diverse, successful, and growing company
  • Modern Workspace: up-to-date hardware & software solutions
  • Top location: central office with excellent public transport links
  • Stability & Perks: Permanent employment, attractive salary, bonuses
  • Extras: Complimentary drinks, snacks, and fruit, team-building events

 

We offer this position for on-site work in our Brno office only.
Candidates must provide a resume and a portfolio.

Applications without a portfolio showcasing specific vegetation/foliage work will not be considered.

Perks & Benefits Extracted with AI

  • Flexible Work Hours: Flexible hours to accommodate effective working styles
  • Free snacks and team-building events: Complimentary drinks, snacks, and fruit, team-building events

GIANTS Software is one of the most successful game developers in Europe, with offices in Zürich, Switzerland, Erlangen, Germany, Brno, Czech Republic and Chicago, USA. It is well known for its “Farming Simulator” series, a worldwide best-selling game and real-time simulation, for many years. 

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