Graphics Software Engineer

Position: Graphics Software Engineer

We are seeking a software engineer to develop and maintain GPU drivers and products based on the Vulkan SC API. This role focuses on building high-performance, safety-critical graphics solutions across a range of platforms.

Key Responsibilities:

  • Design, implement, and debug Vulkan SC GPU drivers across multiple hardware targets.
  • Develop and maintain products using Vulkan SC for deployment in safety-critical environments.
  • Ensure compliance with Khronos conformance tests and internal QA standards.
  • Create robust internal test suites to support driver and product validation.
  • Support development on both Windows and Linux platforms, with eventual deployment to RTOS environments.
  • Produce documentation and artifacts to support regulatory and certification processes.
  • Follow defined development practices from design through implementation and review.

Required Qualifications:

  • Bachelor’s degree in Software Engineering, Computer Engineering, Electrical Engineering, or Mathematics.
  • 1–4 years (entry), 4–8 years (senior), or 8+ years (principal) of experience in GPU software development.
  • Proficiency in C/C++ and GPU driver/application development.
  • Experience with graphics and compute APIs (Vulkan, OpenGL).
  • Strong knowledge of Windows/Linux development.
  • Familiarity with multi-threading, performance analysis, and debugging tools.

Preferred Experience:

  • Experience with Khronos standards (Vulkan SC, OpenGL SC, OpenCL, SYCL, etc.).
  • Familiarity with shader languages (GLSL, SPIR-V), GPU architectures (ARM, Intel, Imagination).
  • Background in safety-critical systems and real-time operating systems (QNX, VxWorks, Integrity, etc.).
  • Exposure to certification processes (DO-178, ISO 26262) and tools (CodeBeamer, DOORS, Git, Jira).
  • Knowledge of development methodologies (Agile, Waterfall), with Scrum or Six Sigma as a plus.
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