Engineering Manager for Games

AI overview

Lead the technical delivery of game teams through the full development lifecycle while ensuring systems' stability and performance in a hands-on role.

🎯 What you’ll do:

  • own the technical delivery of game teams from idea to live operations:

  • write and review production code regularly

  • design and evolve game systems

  • step into complex technical problems when they matter

  • ensure games are stable, performant, and shippable

You’ll run the full lifecycle: discovery → implementation → QA → release → live ops. You’ll work closely with engineers, QA, product, and art - not as a coordinator, but as a technical decision-maker.

This is not a people-heavy management role. Leadership comes from technical ownership and example.

🔧 How hands-on is this? Very.

  • commit code to production

  • review architecture and PRs

  • debug live issues

  • pair with engineers on hard problems

🧠 What you bring

  • strong hands-on engineering background

  • experience owning production systems

  • comfort with live releases and real users

  • technical credibility with senior engineers

Strong plus

  • Games / iGaming / real-time products

  • Live Ops or high-availability systems

🧰 Tech context

  • JavaScript / TypeScript

  • Node.js

  • Game or frontend-facing systems (Pixi.js / Phaser.js / Canvas / WebGL)

👉 This is not for you if

  • You don’t code anymore

  • You want a people-management-only role

  • You prefer coordination over engineering

👉 This is for you if

You want to lead teams through technical strength, ship real products, and stay close to the code while having more impact.

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