Content Designer

Ludia is looking for a Content Designer to work directly with the design team, artists, and developers on the core combat system of an unannounced game. You should have extensive knowledge in free-to-play RPG design.

You should be adept at developing a roster of characters with specific combat abilities, bringing extensive knowledge of design synergy, game balance, and meta-game strategies to the table.

Responsibilities:

On a day to day basis, you will report to the Senior Combat Designer and you will:

● Work on different systems that influence the game balance:

  • Character Stats
  • Character Abilities
  • Group Abilities
  • Character Roles and Archetypes
  • Character Rarities
  • Character Upgrades
  • Character Popularity (with the Product Manager) Character Creation (Design + Data entry)

● Create Character’s Abilities according to their impact in the Metagame and based on the franchise:

○ Paper Design

  • Narrative research on the Character in the Lore
  • Understand the Role/Impact of the character in the current established Metagame
  • Create GDDs. the High-Level Design, Mid-Level Design and Low-Level Design.
  • Collaborate with the VFX artist to define the actual visual of the ability

○ Integrate the Character in Unity (using Placeholder assets)

  • Create the character using our Character tool with visual programming connecting boxes together (Name, Stats, Roles…)
  • Create the Abilities using our Ability Editor (Attacks, Passive…)
  • Integrate all the remaining Data and Assets in order to make the character playable

○ Playtest the Character in-game and validate the initial intentions

  • Use the Battle Editor to do test battles Balancing (Excel + Simulation Tools)

● Balancing (Excel + Simulation Tools)

○ Do a balancing pass on the implemented characters

  • Create simulations using Excel and identify the expectations
  • Run different simulations with the characters using our Simulation tools

■ Create different presets

■ Run the simulations

■ Analyze the results and create a report

  • Do the modifications and tweaks according to the expectations

What we're looking for:

  • Serious passion for games—you are a gamer and have been for years.
  • 2+ years of experience as a game/combat designer.
  • Shipped and/or worked on the Live Ops teams of at least 1 Free-to-Play game.   
  • Social, online and/or mobile game design experience.
  • Thorough understanding of games' commercial appeal, including outside your personal gamer demographic.
  • A proficiency level in English.

Bonus points if you have:

  • Experience with Puzzle RPG’s
  • Bilingualism French and English
  • Experience with Spreadsheet & Unity.

Why is Ludia the perfect place for you ? 

Because we take great care of our Ludians ! 

  • Offices at the heart of Old Montréal!
  • Daily breakfasts, coffee and tea, and our famous Friday Lunches;
  • Flexible hours;
  • Access to our brand new Gym and group training classes; 
  • Partial refund of your STM/RTM;
  • Fridays’ 5@7 in our Lounge with our beer of the month;
  • An impressive health plan and a virtual medical assistance available 24h/24;
  • Collective RRSP with employer participation, referral and bonus programs. 

So? Interested? Then we can’t wait to meet you!

Only selected candidates will be contacted. 

Masculine is used in this publication for the sake of brevity.

At Ludia we don’t just accept diversity, we support and celebrate it! Women, people of all sexual orientations and gender identities, First Nations people, people living with a handicap, or part of any group marginalized are welcome to apply.

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