Ludia is looking for a Content Designer to work directly with the design team, artists, and developers on the core combat system of an unannounced game. You should have extensive knowledge in free-to-play RPG design.
You should be adept at developing a roster of characters with specific combat abilities, bringing extensive knowledge of design synergy, game balance, and meta-game strategies to the table.
Responsibilities:
On a day to day basis, you will report to the Senior Combat Designer and you will:
● Work on different systems that influence the game balance:
● Create Character’s Abilities according to their impact in the Metagame and based on the franchise:
○ Paper Design
○ Integrate the Character in Unity (using Placeholder assets)
○ Playtest the Character in-game and validate the initial intentions
● Balancing (Excel + Simulation Tools)
○ Do a balancing pass on the implemented characters
■ Create different presets
■ Run the simulations
■ Analyze the results and create a report
What we're looking for:
Bonus points if you have:
Why is Ludia the perfect place for you ?
Because we take great care of our Ludians !
So? Interested? Then we can’t wait to meet you!
Only selected candidates will be contacted.
Masculine is used in this publication for the sake of brevity.
At Ludia we don’t just accept diversity, we support and celebrate it! Women, people of all sexual orientations and gender identities, First Nations people, people living with a handicap, or part of any group marginalized are welcome to apply.
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