Technical Artist (Environment Tool)
TLDR
Collaborate with engineers and artists to develop tools and automate processes that enhance workflow efficiency for environment art in a game development setting.
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Forge alternate worlds that deepen players' lives!
We’re seeking an Environment Technical Artist with a passion for building tools, improving workflows, and supporting the creative teams that bring our worlds to life.
You’ll collaborate with engineers, artists, and tech artists to develop and maintain the pipelines, scripts, and automation that empower our environment art team to deliver beautiful, performant, and efficient content.
This role is ideal for a Tech Artist who enjoys solving problems, writing tools, and bridging the gap between art and engineering.
What You’ll Do
- Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
- Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
- Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
- Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
- Support content integration, helping artists debug and resolve technical issues in daily production.
- Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
- Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
- Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements
Who You Are
- You have experience working as a Technical Artist in game development with Unreal Engine.
- You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
- You are familiar with game asset pipelines, including modeling, texturing, materials, and level integration.
- You can balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
- You’re a collaborative problem solver, comfortable communicating across disciplines.
- You’re curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
- You’re known for taking initiative - seeing something that could be improved, and building the tool or workflow to make it better.
Nice to Have:
- Experience with python or other scripting languages used for game development.
- Familiarity with DCC tool APIs such as Maya, Blender, or Houdini.
- Background in cozy, simulation, or multiplayer game development.
Salary Information:
The base salary range in the Vancouver Metro Area for a Technical Artist (Environment Tool) position is $109,800 - $124,800 (CAD) annually. Base salary will be determined by role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for the positions in the Vancouver Metro area. Within the range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process.
Location:
- Remote eligible locations (Canada): British Columbia Province, Quebec Province
- Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
Full-Time Employee Benefits:
- Dental, Vision, and RRSP
About Us
With our projects, we’re exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that become a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you’re interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is a remote-choice studio. Remote work is approved in these locations: Canada - British Columbia Province and Quebec Province. Prospective employees outside these locations are welcome to apply—offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company’s discretion.
To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
Singularity 6 is a game development studio that focuses on creating rich and engaging online game experiences. Targeting players seeking meaningful social interactions and immersive gameplay, they aim to cultivate a sense of belonging within their gaming communities. Their flagship game, Palia, is a community simulation that invites players to craft their dream lives in a vibrant new world.
- Founded
- Founded 2018
- Employees
- 51-200 employees
- Industry
- Media
- Total raised
- $49M raised