68385-1 - Graphics Software Engineer / Unity 3D Developer V

AI overview

Develop and profile AR software using Unity and C++, collaborating closely with designers and engineers to improve graphics performance and automation for 3D applications.

Role: 
We are currently seeking to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

Key Responsibilities: 
Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack

Minimum Qualifications: 
At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
BS in Computer Science/Engineering or equivalent

Preferred Qualifications: 
C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
GPU Shader programming experience, like GLSL,HLSL, etc.
Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
Experience with analyzing graphics pipeline performance in mobile, PC or game console products
Background in Unity content generation pipeline
Ability to operate autonomously, with only high-level direction

  About the job At Delart, we are a team of world-class engineers building the next generation of advanced wireless technologies that are deployed across the globe. Some of the biggest technology companies entrust us to build highly scalable, mission critical, communication and network solutions. Since our founding in 2017, we have participated in designing some of the most cutting-edge telecommunication and consumer products in the world.   Benefits Delart offers competitive compensation and employee benefits, including premium PPO and HMO medical insurance coverage, dental, vision, FSA, life insurance, short/long-term disability insurance, a company-matched 401k plan, and a generous paid time off policy.   Help us redefine the future of connectivity. Apply today! Delart is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We prohibit discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.   

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