3D Technical Animator

AI overview

Create high-quality rigging and skinning for innovative game projects, focusing on unique horror-infused experiences and collaborating with a passionate team.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

3D Technical Animator

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


Within this role you will be responsible for:

  • Creating high quality rigging and skinning,

  • Character skinning with close attention to physical deformation,

  • Physics simulation on cloth, hair and other physics items,

  • Create and support tools that improve our animation creation/editing workflows,

  • Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.

Requirements

Feel free to apply if you have:

  • Ability to create tools and write scripts to help improve the animation pipeline,

  • Familiarity with Unreal Engine 5 art production pipelines,

  • Experience with Maya and Motion Builder, specializing in rigging/skinning,

  • Python Scripting Experience,

  • Knowledge of facial rigs for games, television or film.

It would be also nice to have:

  • Good understanding of anatomy and character movement,

  • Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.),

  • Knowledge of current technology and trends in video games.

Perks & Benefits Extracted with AI

  • Remote-Friendly: Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

Bloober Team SA is a Polish video game developer based in Kraków.

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