3D Hard Surface Artist (Contract)

AI overview

Collaborate closely with art leads to create and optimize hard surface models for iconic game titles, ensuring high-quality deliverables within production timelines.

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India.

For more info, please refer to https://lakshyadigital.com/ 

Requirements

A. Skills, Knowledge and Experience

  1. Strong experience in hard surface modeling for game-ready assets such as vehicles, weapons, props, and machinery
  2. Solid understanding of hard surface design principles, real-world scale, proportion, and mechanical construction
  3. Proficient in creating clean, optimized topology suitable for real-time engines
  4. Hands-on experience with UV mapping, texel density management, and efficient layout
  5. Strong knowledge of PBR workflows and physically accurate materials
  6. Experience with high-poly to low-poly baking (normal, AO, curvature, etc.)
  7. Skilled in texturing using Substance Painter / Designer
  8. Experience creating LODs and optimizing assets for performance
  9. Familiarity with game engine pipelines (Unreal Engine / Unity) and technical constraints
  10. Ability to follow art direction, references, and style guides
  11. Experience handling feedback, iterations, and production deadlines
  12. Good problem-solving skills with strong attention to detail
  13. Proficient with industry-standard tools such as Maya / 3ds Max / Blender, Substance Suite, ZBrush (as needed), and Marmoset Toolbag
  14. Experience working in team-based production environments and collaborating with Leads, Art Directors, and Tech teams

B. Behaviors and Abilities

1. Self Management

a. Professional and friendly in daily conduct.

b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day.

c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind.

d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently. e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production.

f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action.

g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work.

2. Communication

a. Regularly communicates with Lead and PM to inform on:

i. Completion status of work allocated

ii. Completion status of work allocated to artists they are supervising, if applicable

iii. Leaves planned iv. Any problems or issues that might impact the timely completion of work.

v. Potential solutions to project problems.

b. Effectively communicates the following (makes an attempt to do so in English):

i. Questions related to any aspect of the project

ii. Asset delivery notes and explanations

iii. Work status

iv. Comments and explanations to be added to Feedback Tracker

c. Verbally communicates complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient’s comprehension level in mind.

d. Confidently and effectively communicates in English with non-Indian team members.

e. Is able to clearly understand the actual message that the speaker wants to communicate.

f. Shows clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others.

3. Team / Personal Credibility

a. May need to work as sub-lead on projects, if required. Must command respect from the team.

b. Consistently delivers assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member.

c. Shows commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving project related issues.

d. Shows initiative by volunteering and taking on tasks important to the successful execution of the project.

e. Is open to feedback and willingly owns mistakes to work towards positive contribution.

f. Sets a personal example for the team, especially for those who are junior to them, through their conduct and professional behavior – treating people well, coming to work on time, not wasting time etc.

RESPONSIBILITIES

1. Work closely with the Lead to scope the project effectively to correctly and completely establish the client’s requirements and specifications. Provide a list of queries to the Lead to seek clarification on the project assets, if required.

2. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity.

3. Before commencing work on the asset, ensure that there is clear identification of the approach to be taken to create the asset as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization. 4. Collect adequate and appropriate references before commencing work.

5. Model and texture assets efficiently, ensuring that the assets conform to the set process and specifications.

6. Demonstrate an ability to work on the most complex assets in the project.

7. When required, take on the role of a “polishing artist” and help to take the work of junior artists to completion.

8. If required, carry out any post-production processes that may be required. This could include activities such as making assets game-engine ready and check them in the engine.

9. Effectively analyze all information to arrive at efficient work break-down and competitive effort estimates.

10. Maintain and improve productivity of the project by - a. Managing own productivity by completing work within the time allocated. This includes creating art assets from scratch or taking assets partially created assets by juniors and taking them to completion / polishing them. b. Helping artists on their project to complete their work on time using the most effective method, tools and processes.

11. Deliver high quality work which requires minimal iteration for finalization and has zero QC errors.

12. Help the Lead by guiding / supervising the work of artists. Does the first level review of assets, if required.

Benefits

  • We offer the opportunity to work on some of the best-known game titles in the world.
  • We offer competitive salaries and annual performance-based bonuses.
  • Experienced artists may get the opportunity to work remotely
  • We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).
  • We cover Term Insurance and Personal accidental insurance for you.
  • Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
  • You can also avail our Special Education Assistance Scheme to further develop your career.
  • … And a lot more!

Role Information: EN
Studio: Lakshya
Location: Asia Pacific, India, Haryana
Area of Work: Art Services
Service: Create
Employment Type: contract
Working Pattern: on Site

Perks & Benefits Extracted with AI

  • Special Education Assistance Scheme: You can also avail our Special Education Assistance Scheme to further develop your career.
  • Health Insurance: We cover Term Insurance and Personal accidental insurance for you.
  • Employee Assistance Program for mental health: Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
  • Paid Time Off: We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).

Being part of Keywords Group, Lakshya has access to vast resources that provide us with huge flexibility and scalability. We work with some of the largest Game publishers and developers in the US, Japan as well as Europe. Our team of industry professionals, based offshore in India and onshore in the US and Japan, collaborate throughout the development process to reduce turn-around time and client costs, while delivering a greater volume of high quality content. Whether a high volume of content on a tight schedule, or the generation of specific assets that requires dedicated attention, we understand the issues that arise in the development process. Our team of industry veterans helps manage projects efficiently, foresees and provides solutions to the challenges that may arise during the production process, delivering the highest quality at the best value while adhering to the strictest standards of QC and Security.

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