3D Generalist - GameSim

New Orleans , United States
Hybrid

AI overview

Create and implement detailed environment content from modeling to finishing touches in a collaborative production environment, focusing on performance and visual quality.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

We are seeking a mid-level 3D Generalist (~60% Environment/ ~40% Materials) to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.

90-day success looks like

Within your first 90 days, you:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Day-to-day responsibilities

  • Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
  • Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
  • Author high-quality materials in Substance 3D and apply them effectively in-engine.
  • Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
  • Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
  • Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
  • Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.

Requirements

  • Minimum 2-years of professional game industry experience working in a stylized realism art style.
  • Strong environment modeling skills in Maya and/or Blender experience.
  • Strong material creation skills in Substance 3D and Zbrush.
  • Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
  • Demonstrated optimization knowledge (LODs, budgets, constraints).
  • Clear written and verbal communication; strong collaboration habits.
  • Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)
  • Work options are flexible: remote / hybrid / onsite.

Nice-to-have

  • Houdini experience.
  • Technical art skills (tools, shader work, pipeline problem solving).
  • Lighting skills (mood, readability, exposure discipline).
  • Versatility across stylized and realistic work; foliage experience.

Portfolio requirements 

Your portfolio must include:

  • Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.
  • Hard-surface environment assets (props/structures) with clean execution.
  • Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).
  • Evidence of fundamentals: composition, mood, readability, lighting/color choices.
  • At least one example shown in a real-time context (engine screenshots/video acceptable).

If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.

How to apply

  • Resume + portfolio link required.
  • An art test may be required as part of the process.

This position is currently open to candidates residing in the following U.S. states only: Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT). 

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice

Perks & Benefits Extracted with AI

  • Education Stipend: Professional Development
  • Flexible Work Hours: Work options are flexible: remote / hybrid / onsite
  • Health Insurance: Benefits package including medical, dental and vision
  • Snacks and recreational activities: Snacks, drinks, ping pong, and more!
  • Paid Time Off: 3 weeks of paid leave
  • Stock Options: 401(k) Retirement Plan with company matching

COMPANY PROFILEEstablished in 1998 and floated on the London Stock Exchange’s AIM in 2013, Keywords(KWS) is the world’s leading provider of technical services to the fast growing, global video games market. Our 5,000 employees in 50+ Studios in 21 countries provide graphic art asset production, game development, audio, testing, localization and customer support services to most of the leading video game developers and publishers. We have a proven track record of organic and acquisition led growth and have successfully acquired and integrated 39 acquisitions since 2014. WHY WORK AT KEYWORDS STUDIOS? People that work at Keywords are passionate, talented, committed and resourceful. As a business we thrive on diversity, celebrate uniqueness and work as teams whether we are physically together in one of our 43 global studios or working together virtually. We empower people to perform to the best of their ability with our “can do” attitude. We appreciate and embrace flexibility. We learn at every opportunity to grow ourselves through experience, training and tackling new challenges. This is what makes us Keywordians.https://www.keywordsstudios.com/

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$70,000 – $75,000 per year
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