リードテクニカルアーティスト Lead Technical Artist (Japan)

AI overview

Collaborate across art, design, and engineering to optimize art assets and uphold visual quality within technical constraints, enhancing game aesthetics and performance.
リードテクニカルアーティスト 私たちについて Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。 Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。 Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。 業務内容 ●      アートチームとエンジニアリングチームの橋渡し役として、ゲームエンジン/ソフトウェアの制約内でビジュアルを成立 ●      リアルタイム描画に向けたアートアセットの最適化の推進 ●      効率的なアートパイプラインおよびツールの設計・整備 ●      制作中に発生する不具合や導入トラブルの特定・解決 ●      求められるビジュアル品質とパフォーマンスの両立 ●      開発パイプラインの中核メンバーとして参画し、制作基準の策定や運用設計に主体的に関与 応募条件 ●      コンピュータサイエンス等の関連分野の学士号(または同等の知識・経験) ●      Unity 3Dでのゲーム開発経験:5年以上 ●      Unityエンジンに関するエキスパートレベルの知識 ●      アーティストおよびTA(または近しい職種)チームのリード経験:5年以上 ●      ゲーム開発ワークフローの深い理解、DCCツールを含めたパイプライン構築、効率化経験(例:データ変換/自動化、命名・規約整備、インポート設定最適化、検証フロー整備 等) ●      ターゲットプラットフォーム(特にモバイル)におけるリアルタイム3Dグラフィックス最適化の知識・経験●      HLSL, ShaderGraphを用いたShader、Visual表現開発経験 ●      Unity環境におけるC#スクリプティングに精通していること ●      プレッシャー下でも適切に優先順位を付け、安定して業務を遂行できる ●      強い問題解決力と自走力(課題を自ら定義し、優先順位付けして解決まで推進できる) ●      事前情報が少ない/状況が変わる環境でも適応して前進できる ●      技術・非技術の双方(経営層を含む)に対し、要点を整理して説明・合意形成できる ●      必要に応じて自ら手を動かし、課題解決のためにやり切る姿勢 歓迎スキル ●      Unity 6での開発経験 ●      VFX設計・量産支援(Particle/Timeline/Sequencer 等) ●      ツール/パイプライン開発(C#/Python等によるエディタ拡張、インポート自動化、検証自動化) ●      DCCツール(Maya/Blender/Substance/Photoshop 等)の知識と、エンジン連携の実務経験、レンダリングパイプライン/品質管理の経験(URP/HDRP、Unreal Rendering、ポストプロセス等) ●      マルチプラットフォーム開発経験(Mobile/PC/Console) ●      CI/ビルド/アセット検証の仕組み化経験 ●      生成AIを制作フローに組み込み、生産性や品質の改善を定量化した経験 ●      AI利用ルール(権利/管理/検証手順)と、出力物の再現性担保(バージョン/差分/レビュー観点)の整備 求める人物像 ●      受け身にならず、情報を集めて選択肢・リスク・推奨案を提示できる ●      職種や立場の異なる関係者と円滑に連携し、論点整理と合意形成を通じてチームの前進を支えられる ●      プロジェクトの内部構造(実装・データ・運用)を理解し、全体最適の観点から提案・判断ができる ●      新しい技術や手法に前向きに取り組み、検証・導入を通じてチームに還元できる ●      新規の取り組みに対して実行ベースで相談を進めることができる ●      暫定回避で終わらせず、恒久対応と再発防止を常に検討できる ●      属人化を嫌い、標準化・テンプレ化・ツール化でチームの速度を上げられる ●      品質と速度のトレードオフを、根拠付きで判断できる Lead Technical Artist Location: Tokyo, Japan  About us: Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way. About the Role: As the Technical Artist Lead, you will work across art, design, and engineering to realize visual expressions within technical constraints while leading optimization and production pipelines. You will have the opportunity to: ●      The Lead Technical Artist serves as the bridge between the art and engineering teams. The role involves understanding creative intentions and ensuring visual quality is achieved within the constraints of game engines and software.  ●      Through tight collaboration with artists, designers, and programmers, you will realize the target visuals as an interactive experience by optimizing art assets for real-time rendering and establishing efficient pipelines and tools. Additionally, you will identify and resolve visual bugs or implementation issues to ensure the final product balances high-quality aesthetics with performance. ●      As a core member of the development pipeline, you will take a proactive role in setting production standards and designing operational workflows. Qualifications: ●      Bachelor’s degree in Computer Science or a related field (or equivalent knowledge/experience). ●      5+ years of game development experience using Unity 3D. ●      Expert-level knowledge of the Unity engine. ●      5+ years of leadership experience in Art or TA (or related) teams. ●      Deep understanding of game development workflows, including pipeline construction and optimization using ●      DCC tools.Examples: Data conversion/automation, naming conventions, import setting optimization, verification flow development, etc.  ●      Knowledge and experience in real-time 3D graphics optimization for target platforms (especially mobile). ●      Experience in shader and visual development using HLSL and ShaderGraph. ●      Proficiency in C# scripting within the Unity environment. ●      Ability to prioritize appropriately and perform duties stably under pressure. ●      Strong problem-solving skills and self-motivation (ability to define, prioritize, and drive tasks to completion). ●      Adaptability to move forward in environments with limited information or changing circumstances. ●      Ability to summarize and explain key points to both technical and non-technical stakeholders (including management) to reach consensus. ●      A hands-on approach and commitment to seeing tasks through to completion. Nice to Have: ●      Experience with development in Unity 6. ●      VFX design and mass production support (Particle/Timeline/Sequencer, etc.). ●      Tool/pipeline development (Editor extensions using C#/Python, automated importing/verification). ●      Knowledge of DCC tools (Maya, Blender, Substance, Photoshop, etc.) and practical experience with engine integration. ●      Experience with rendering pipelines and quality management (URP/HDRP, Unreal Rendering, post-processing, etc.). ●      Multi-platform development experience (Mobile/PC/Console). ●      Experience systematizing CI, builds, and asset verification. ●      Experience integrating Generative AI into production flows and quantifying improvements in productivity or quality. ●      Development of AI usage rules (rights/management/verification procedures) and ensuring output reproducibility.
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If you are confident, driven and are looking for an exciting role, this job could be a great opportunity for you. Apply to this posting to explore this new opportunity. This is an international blockchain gaming company that operates regionally, and is opening offices in multiple locations around the globe.We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying. 
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