Ubisoft is hiring an

UX Designer (Unannounced)

Chengdu, China
Full-Time

 

About the Role

As a UX designer of Ubisoft Chengdu, you are the bridge between ga­me designers, programmers, artists, and players. In development, you work closely with the UI team, 3C team, and Design Team, representing the perspective of players. Help us shape the game, which could provide a smooth and immersive experience for our players.

 

岗位介绍

作为一名用户体验设计师,你是游戏设计师、程序员、艺术家和玩家之间的桥梁。在开发过程中,你代表玩家的视角与UI团队、3C团队和设计团队紧密合作。帮助我们塑造游戏,为玩家提供流畅且沉浸式的体验。

 

What you will do

  • Participate in design meetings, give your advice from UX perspective, help to shape the feature
  • Design logic, layout and flow of the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles, ensure that signs and feedback clearly communicate the game information based on best practices in accessibility
  • Prototype your design, use it to pitch your solution to team members
  • Documenting the design for production
  • Taking the ownership of the design, making your judgment call when problems arise, working closely with UI artists and programmer to deliver your design on time

 

岗位职责

  • 参与设计会议,从用户体验的角度提出建议,帮助塑造功能。
  • 根据信息架构和可访问性原则,设计游戏用户界面的逻辑、布局和流程,包括HUD、菜单和大厅,确保标志和反馈能够根据最佳可访问性实践清晰传达游戏信息。
  • 制作设计原型,并用它向团队成员展示你的解决方案。
  • 为生产记录设计文档。
  • 承担设计的所有权,在问题出现时做出判断,与UI艺术家和程序员紧密合作,按时交付你的设计。

 

 

What you will bring

  • You need to be efficient at communicate using English regards the game design
  • You should be familiar with design tools and choosing the right tool to make prototypes based on needs
  • You should be familiar with strategy games, understand basic UX design principles and established rules of game design
  • You should be able to comprehend the core idea of the designer and interpret it into prototypes and documents. You also know how to communicate with programmers and artists
  • You should be able to clearly present your design to your team members at meetings

 

岗位要求

  • 需要能够高效地用英语沟通游戏设计相关内容。
  • 应熟悉设计工具,并根据需求选择合适的工具制作原型。
  • 应熟悉策略游戏,了解基本的用户体验设计原则和游戏设计的既定规则。
  • 能够理解设计师的核心理念,并将其转化为原型和文档。同时,知道如何与程序员和艺术家沟通。
  • 能够在会议上清晰地向团队成员展示你的设计。

 

Bonus Points

  • + Familiar with any programming language is a plus
  • + Having experience of any game engine is a plus
  • + Having experience of Console game development is a plus

 

加分项

  • 熟悉任何编程语言者优先。
  • 有任何游戏引擎经验者优先。
  • 有主机游戏开发经验者优先

 

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