- Stay up to date on the latest UE features and technologies.
熟练掌握UE最新的技术和功能
- Assist artists with any engine integration issues.
协助同事解决引擎相关的各种问题
- Make recommendations to leads and artists in project/asset planning stages.
在项目规划和实施阶段向同事提供建议和技术支持
- Create/plan material setups for artists depending on project requirements.
根据项目需求创建相关材质
Requirements
- Excellent verbal and written English skills. Ability to work with technical documentation.
良好的英语基础,能够看懂技术文档
- Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
至少熟练掌握一种3D DCC工具,如:Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree等
- Ability to create technical documentation on production pipeline and art contents.
能够总结生产流程和美术制作方法并编写相关文档
- Experience with UE4 blueprints, materials, animation, scene optimization.
有UE4蓝图,材质,动画和场景优化的经验
- Up to date knowledge of current art techniques and development processes.
能够不断更新目前主流的技术和经验
- Passion for videogames and extensive knowledge of different game genres across all platforms.
热爱游戏且有丰富的多平台不同类型游戏的游玩经验
- Self-motivated and proactive to address technical challenges.
有自驱力且愿意挑战技术难题
良好的沟通和团队协作能力
Benefits
- Competitive compensation package,
- Regular social events, outing and everyday afternoon drinks and snacks,
- Training, mentorship and personal development opportunities.