Epic Games is hiring a

Technical Designer

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

DESIGN

What We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

What You'll Do

Epic Games is looking for technical designers to join our team working on Fortnite and adjacent projects. As a technical designer, you’ll play a pivotal role in an initiative-based cross-disciplinary team that improves Fortnite's health and quality. Your expertise in game design and your exemplary technical skills will identify and help implement the most cost-effective technical solutions to problems that designers face.

In this role, you will

  • Create design content that pushes the envelope of what’s possible in Fortnite
  • Improve and adapt existing Blueprints to modern standards
  • Work within the complexities of Live Events, lending both your technical and creative expertise to make them function flawlessly
  • Identify shortcomings in all workflows you encounter and either fix them yourself or refer them to the proper engineering teams; Set up reusable, generalizable, maintainable code or blueprints for your design group to use
  • Assess technical debt in the systems you touch and take ownership over reducing or managing that debt
  • Stay fully versed in the current and long-term design objectives of your design group and represent those objectives in engineering discussions
  • Make critical UX decisions in how tools and workflows should function; Liaise with performance teams and art teams to ensure your design group can meet technical requirements

What we're looking for

  • Blueprint Expert: Implementation, improvement, and streamlining of new and existing mechanics, systems, and content
  • Technical Firefighting: Uncanny debugging skills; thriving on crisis-to-crisis pacing; perfect attention to detail in the last minute of release cycles; source control expertise
  • Technical Game System Design: Data asset architecture; spreadsheet automation; strong software architecture in Blueprints; algorithm efficiency and robustness; impeccable ability to translate between engineers and designers
  • Workflow Designer: Concept-to-release knowledge of asset pipelines; experience in many areas of game design; UR/Analytics experience, tool metrics, user studies; software product owner experience
  • Game Tool Design: 2D, UX Design, wireframes, mockups; UMG / Editor Utility Widgets; workflow design
  • Memory Profiling and Reporting: art systems understanding; multi-platform publishing experience; technical debt triage
  • Technical Shepherd: Passionate about code reviews/blueprint reviews; excellent teaching skills from lunch-n-learns to conferences; documentation maven; demonstrable technical excellence in design tasks; that task that required someone to touch every file in the repository
  • Get-It-Done Generalist Designer: Indie/Solo dev experience; rapid learn-as-you-go mentality; 3D Art/Animation/AI/UI Skills

This role is open to multiple locations in North America (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range
$140,069$205,434 USD
California Base Pay Range
$123,260$180,782 USD
Washington Base Pay Range
$117,658$172,565 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

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