- Maintain the production and software pipeline and meeting deadlines
- Creating high quality characters, creatures and props rigging and skinning suitable technically to project universe
- Implementing characters in Unreal Engine 4 including cloth, physics and blueprint setups
- Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
- Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
- Ability to provide clean assets or code within established systems and requirements
- Minimum 3 years of experience in technical animation, tools and pipeline development
- AAA shipped title experience
- Experience with Maya, specialising in rigging/skinning
- Ability to create tools and write scripts to help improve the animation pipeline
- Good understanding of anatomy and character movement
- Character Skinning with close attention to physical deformation
- Solid experience with physics simulation on cloth, hair and other physics items
- Excellent Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
- Knowledge of current technology and trends in video games
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
- Knowledge and passion for RPG genre games.
Nice to have:
- Knowledge of facial rigs for games, television or film
- Familiarity with Unreal Engine 4 art production pipelines
- Python Scripting Experience
- Modeling and Animation Experience
- Python programming skills
What we offer
UK
Poland