The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
Key Responsibilities
- Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
- Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
- Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Qualifications
- Minimum two (2) years of experience in visual effects for live action feature films or television
- Bachelor's degree of Digital Arts or equivalent experience
- Clear understanding of color space, shading, lighting, and rendering methodologies
- Detail oriented both creatively and technically
- Ability to learn and adapt to new workflows and methods
- Ability to complete tasks within production schedules and deadlines in an organized manner
- Open and responsive to guidance and review notes from supervisors, both creative and technical
- Experience using Mari and Maya is essential, Photoshop, ZBrush, Mudbox
- Experience using 3ds Max, V-Ray, Nuke, ZBrush, Mudbox
- Familiarity with digital photography
는 하드 서피스, 유기적인 표면을 가진 생명체,주요 캐릭터 등에 사실적인 질감을 입히고 전체적인 외형을 개발하는 역할을 맡습니다.
주요 책임
- 손으로 직접 그린 이미지와 촬영된 이미지를 활용하여 사실적인 텍스처를 핵심 CG요소에 필요한 세밀한 수준으로 제작, 구현합니다.
- 텍스처를 쉐이딩 네트워크에 조합하고 참고 자료와 일치하도록 룩데브 작업을 진행합니다.
- 룩 개발 과정에서 모델링, 쉐이딩, 조명 아티스트 및 슈퍼바이저와 협력하여, 주어진 작업을 독립적으로 수행합니다.
자격
- 실사 영화나 TV Visual effects 분야에서 최소 2년 이상의 경력
- 디지털 아트 또는 그에 상응하는 학사 학위
- 색 공간, 쉐이딩, 라이팅 , 렌더링에 대한 명확한 이해도
- 창의적이고 기술적인 면에서 세부사항을 꼼꼼히 처리하는 능력
- 새로운 워크플로우와 새로운 방식들을 배우고 적응하는 능력
- 제작 일정과 마감기한을 준수하여 체계적으로 작업을 완료할 수 있는 능력
- 기술적 및 창의적인 부분의 피드백을 포함한 슈퍼바이저의 지침과 검토 의견에 대해 개방적인 마인드로 신속하게 대응할 수 있는 능력
- Mari와 Maya 사용 경험 필수, Photoshop, ZBrush, Mudbox 사용경험
- 3ds Max, V-Ray,Nuke, Zbrush, Mudbox 사용경험
- 디지털 사진에 대한 높은 이해도
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.
Learn more.
Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in Seoul or surroundings, or those willing to relocate.