Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content
Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed
Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate
Responsibility for audio output of studio, acting as an audio resource for all media that need sound work
Production of linear audio for cinematics and promotional material
Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues
At least 3 years of games industry experience
Experience using Unity audio implementation solutions.
Technical expertise using Wwise.
Advanced sound design skills with a proven track record
Fluency in working with DAWs
Creativity and inventive with the use source material
Good communication and problem solving skills
Meeting production deadlines and schedules.
Working effectively and using experience and knowledge to improve interactions between audio and other disciplines
VR experience - nice to have
Code implementation skills
A competitive salary and stable employment
Private health care
Multisport card
English language lessons
Well located office in Katowice
Flexible working hours
Influence on project realization
Experience gathered while working with world leaders of the industry
Training and integration events
Work with the use of the latest VR technology
An informal atmosphere, no dress code, no unwanted formalitie
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