Cloud Chamber is looking for a detail-oriented Senior Materials Artist with deep technical understanding and keen 3D artistic skills. Reporting to the Lead Materials Artist and working with a team of highly skilled developers, you will help create a high-quality library of stunning materials that will be utilized by our art team for building stylized environments, props, and characters. You will be responsible for sculpting, texturing, organization, and the overall maintenance of the library.
You have excellent skills for creating realistic materials, but also know how to take photographic references and transform them into something that fits within a set of our style guidelines. You are adept at balancing the hue, roughness, and saturation of materials within a scene and see that your texture works as part of a larger whole that needs to sit harmoniously within the environment.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.
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