Within the World team for the production of a new AAA game and in close collaboration with Level Artists, Quest Designers, and other project departments, your main responsibilities will be:
- Collaborate with the Content Director and Lead Designers to bring innovative ideas to all aspects of game design.
- Design and implement game areas.
- Conceptualize, design, lead, and create game levels.
- Create design documentation based on the direction provided by the Creative Director and lead designers.
- Work closely with the Game Design & Tech team to ensure that layouts align with existing systems.
- Collaborate closely with the Art and Quest teams to design balanced, readable environments that enhance the player experience.
- Validate the playability of environments with testers, artists, and gameplay programmers.
- Be a driving force within the team and mentor more junior profiles.
- Support the lead Level Designer in cross-functional tasks.
- You have solid experience in Level Design roles, ideally on AAA games, and across the entire production phase, up to shipping.
- You possess strong knowledge in blocking, world building, and level building.
- You have a good ability to illustrate your intentions and are receptive to feedback.
- You are creative, analytical, autonomous, and detail-oriented.
- You are fluent in English.
- You are passionate about video game creation and have a deep knowledge of video game culture.
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Contract: Permanent contract
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Location: Ubisoft Bordeaux – France
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Remote: On site-based role. Weekly work from home pace to define
Hiring Process:
- Phone interview with one of our recruiters
- One or more technical and/or project interviews with the manager and his/her team and producers
If your application is not retained, you will receive a negative answer.
To find out more about our studio and Ubisoft's advantages, please go to: https://www.ubisoft.com/en-us/studio/bordeaux
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