Why Join Us?
To put it simply: You’ll collaborate with exceptional colleagues to create top-tier, high-quality interactive experiences for the highly acclaimed new title, “Marvel 1943: Rise of Hydra”. We set out to build an uncompromising vision for a game studio and found the ideal partner in Skydance to extend its reach and sustainability. To fully deliver our vision for these games we assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You’ll be surrounded by industry veterans, currently with an average of 20 years’ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life’s too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
We are open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year, so we benefit from the best of both worlds – flexibility and efficiency as well as team cohesion.
Skydance New Media is hiring remote employees within California, British Columbia and Alberta. Applicants must be willing to relocate to one of these locations. Additional locations may be considered in the future.
What you’ll do:
We are searching for a Senior Gameplay Animator to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. Our animation team is small, and we want to expand it with someone capable of bringing deep expertise in gameplay animation. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
In This Role, You Will:
- Provide daily hands-on editing and tuning of motion capture-based animation content.
- Collaborate with Engineering, Design, and Animation to devise, implement and debug animation systems and gameplay mechanics.
- Collaborate with Design to define timing, expression and style of animations for core systems from the ground up.
- Be involved in Motion Capture shoots, from planning and direction to integration into engine.
- Be an active partner in the integration of gameplay with cinematic animation.
- Collaborate with Animation Directors to ensure alignment with Narrative vision.
- At various stages in the production, work closely and clearly communicate with external Animation partners to ensure that quality and technical requirements and timelines are being met.
We Are Looking For People Who:
- Have 8+ years’ experience in gameplay animation, including third-person action adventure titles.
- Have shipped 2+ AAA titles as a gameplay animator.
- Have experience mentoring and leading teams of animators.
- Have experience with advanced animation systems and root motion. (Motion Matching, Warping)
- Push innovation and fidelity in gameplay animation and mechanics.
- Have a passion for creating cinematic and realistic content.
- Have extensive experience developing in a real-time environment. (Unreal)
- Excel at rapid prototyping and quick iteration.
- Thrive in a self-driven environment.
- Are great communicators and cross-discipline collaborators.
- Possess strong time management and long-term planning skills.
The salary range for this position in Los Angeles is $150,000 – $200,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.
#NewMedia #LI-Remote
What is Skydance New Media?
Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs.
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.
Recruitment Fraud Alert
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