Create and maintain design documentation, including feature metrics, specification and guidelines;
Implement, balance and bug fix gameplay features by using inhouse game engine.
Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems.
Work with the design leadership, design team, artists, code, and animation to deliver game designs that epitomize the creative vision of the game.
Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
You will be expected to own game designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun”.
Proactively seek out opportunities to identify and deal with issues before they arise.
Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
Participate in the research and development of new tools related to game design and pipeline.
Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Mentor other designers and lead by example.
Key Skills/Experience:
Enthusiasm and desire to work in the game development industry;
Ability and desire to work in creative and collaborative teams;
Proficiency in basic software such as word processing, spreadsheets, etc.;
Excellent knowledge of game engine and scripting languages;
Excellent communication and presentation skills;
Excellent knowledge and strong experience of computer and video games;
Ability to manage his/her own time and work within tight deadlines;
At least five years of experience in a game designer role
Extensive experience of balancing complex game systems
Strong working knowledge of game design
Successful experience with an AAA title open world game would be a bonus
A diverse, high quality portfolio
Excellent written and verbal communication skills in English
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