Ubisoft is hiring a

Senior Character Artist (Unannounced tactical game)

Chengdu, China
Full-Time

Responsibilities:

  • Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
  • Create the 3D models and textures that meet the needs of project, including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
  • In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
  • Work closely with upstream and downstream teams (e.g. Concept, TA, Animation, GD, Rigger, VFX etc.) to establish effective rules and processes for character creation and provide efficient solutions.
  • Work closely with the AD and Leader to improve art quality, explore art styles, and research new technologies & tools & workflows to increase productivity.
  • Detect potential risks in production and work with partners to come up with mitigation plans
  • Mentor and train other 3D artists for both internal and external
  • Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
  • 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
  • 根据艺术方向、制作期限和技术规范,创建符合项目需求的三维模型和纹理,包括资产、生物和角色
  • 推动并保持模型的高质量,激发并与项目愿景保持一致
  • 与上下游团队(原画,TA、动画、绑定,GD,特效等)密切合作,为游戏角色的制作建立有效的规则和流程,并提供高效地解决方案。
  • 与AD和Leader密切合作,改进美术质量,探索美术风格,研究新技术&新工具&新工作流程,以提高生产效率。
  • 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
  • 指导和培训内部和外部其他3D美术师

向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化

Requirements & Skills:

  • Navigates effectively through change/ambiguity with a positive & agile mindset.
  • Works constructively and collaboratively with others even in complex situations.
  • Show of self-driven & Persistence. Proactively identifies critical roadblocks & their impacts to recommend optimized solutions.
  • Solid artistic skills (e.g., shape language, contouring, color theory, etc.), as well as excellent sculpting and material manipulation.
  • Excellent knowledge of 3D visual quality benchmark in a PBR pipeline.
  • Excellent creativity and imagination, be able to produce high quality 3D work based on the understanding and analysis of concept.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
  • Ability to both work independently and on a team
  • Relevant software proficiencies: Zbrush, 3ds max&Maya, Substance Painter, Photoshop
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
  • You have an inquisitive nature and a strong interest in the video games industry
  • Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
  • 具备敏捷开发的意识,以积极的心态有效地应对变化以及不确定性。
  • 即使面对复杂的情况,也能与他人保持建设性地合作关系。
  • 主动预判关键障碍及其影响,并提出优化解决方案。
  • 扎实的艺术技能(如形状语言、轮廓、色彩理论等),以及出色地雕刻和材质处理能力。
  • 精通基于PBR 管道的 3D 视觉质量基准的建立。
  • 优秀的创造力和想象力,能够基于对概念图的理解和分析,完成高质量的3D作品
  • 精通实时建模技术(着色器、PBR、法线、置换等)
  • 精通人体解剖学和生物结构、硬表面建模、布料雕刻
  • 具有独立工作和团队合作的能力
  • 熟练掌握相关软件: Zbrush、3ds max&Maya、Substance Painter、Photoshop
  • 有能展示3D技能和高水平艺术创造力的作品集
  • 具有好奇心,对电子游戏行业有浓厚的兴趣
  • 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率

Bonus Points:

  • Team management experience
  • Outsourcing management experience
  • English communication ability
  • Basic knowledge of MS office tool
  • Proficiencies Marvelous designer,Substance Designer
  • 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
  • 外包管理经验
  • 团队管理经验 
  • 英语交流能力
  • 具备 MS office 工具的基本知识
  • 精通 Marvelous Designer、Substance Designer
  • 拥有五年以上的3A游戏制作经验(有外包经验的也可以)
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