Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation
Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
Detect potential risks in production and work with partners to come up with mitigation plans
Mentor and train other 3D artists for both internal and external
Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
You have an inquisitive nature and a strong interest in the video games industry
Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency