Build the character visual quality benchmark and workflow efficiency
Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
Work with Technical Artists to maintain and improve Character Art pipeline
Provide placeholder models for early game integration
Establish character related production workflow documents for both internal and external group’s needs
Mentor and train other junior 3D artists
建立角色视觉质量标准和高效工作流程
根据艺术指导、截止日期和技术规范,为角色、生物、武器等创建逼真写实的 3D 模型和贴图纹理
雕刻高模/模型UV拆分和贴图纹理创建,将低多边形模型集成到PBR管道中
验证游戏中美术资产的质量,并根据技术限制和艺术指导进行必要的改进提升
与技术美术合作,维护,改进和提升角色美术生产流程
为早期游戏版本提供占位体模型
为内部和外部团队建立和提供角色相关的制作工作流程文件
指导和培训其他初级 3D 艺术家
5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)