Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Taking ownership of a level, becoming responsible for reaching deadlines as well as collaborating with Design, Art Lead and other departments at any given moment.
Help define material and light properties for environment shaders.
Contributing to the optimization of both data and workflow.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets.
Adapting, coordinating and sharing your experience and technical skills with members of the team.
Proficient in traditional modelling and texturing workflow 3ds Max (or Maya) and Photoshop.
Skilled in video game environment modelling and texture production for consoles and mobile games.
Knowledge of Real-Time engines like Unreal Engine, Unity or CryEngine.
Skilled in procedural material creation tools such as Substance Designer and Painter.
Flexible in adapting to different art styles.
Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
3-4+ years of experience in video game production.
Knowledge of video game art standards in general.
Strong communication skills.
A strong sense for composition, color and light.
Disciplined and focused on problem solving.
Good feedback interpretation and willing to meet art direction requirements.
Good sense of organization and prioritization.
Nice to have:
Knowledge of high poly modelling tools such as Zbrush.
Experience with related specializations: Lighting, Animation, Concepting, Shader creation.
Knowledge of other 2D or 3D packages, compositing, motion graphics and other relevant CGsoftware.
Recruitment Process:
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Due to the high number of applicants, we regret to inform you that only shortlisted candidates will be notified. Thank you for your understanding.