We are looking for a Principal Experience Designer to join the team.
Come and be part of something exciting. Here at Zynga, we’re setting up a new game that is unlike anything we have put out before. Action-packed and full of chaotic moments, we’re bringing a whole new level of fun to Zynga’s portfolio. We’re looking for someone special to have a huge impact on the UX front for this title. You will have the opportunity to use the gamut of your skills on this team, bringing to the table art, design, flows, prototypes, leadership, and a whole lot of blowing stuff up.
The Principal User Experience Designer will assist the UX lead in developing the XD vision of our product and carrying out that vision. This Principal role will work closely with the UX lead located in North America and will help ensure that the UX efforts in the Barcelona office are carried out with top-notch outcomes and are in line with the franchise leads’ vision. This role leads the effort in innovative and groundbreaking design solutions to create user-centered design solutions that promote ease of use, employ outstanding game/interaction design, and optimize the user experience universally in response to user testing.
Lead all phases of the design process, including conceptual design/development, graphic and interface design, interaction models, prototypes, user flows, and art production.
Works closely with franchise stakeholders to establish and maintain the game’s visual integrity, interaction methods, brand standards, and consistency; collaborates with product management and engineering to execute the design.
Job Responsibilities:
Collaborate with the product and design teams to conceptualize, define, and develop features that yield extraordinary experiences for our players.
Create user flows, interface wireframes, prototypes, and design documentation.
Create UI design/layouts
Create high-fidelity mock-ups for pre-visualization during pre-production
Create UI art and visual design for user interfaces
Collaborate with the art team to define/adhere to a thematic art style
Design (and create) functional animation for user interactions
Prepare assets for implementation in the Unity game engine
Be the owner of UX for multiple game feature pods
Set examples, guides, and standard methodologies in UI/UX for others in your game team
Participate in critiques, product reviews, and retrospectives
Mentor senior UI/UX staff
Collaborate with UI/UX staff from other game teams to share findings and develop standard methodologies across the organization.
Applicant’s Competencies
Thrives in a dynamic, fast-paced environment, adept at quickly acquiring new skills and adapting to changing circumstances
Demonstrates exceptional prioritization, efficiency, and autonomy, with a strong emphasis on organization and adherence to industry standards
Proactively pursues personal, interpersonal, and craft skill development while fostering a culture of knowledge sharing and mentorship, guiding junior team members in honing their skills.
Communicates effectively with diverse audiences, presenting complex ideas convincingly and facilitating consensus-building across teams and locations
Expert in UX Design principles with a proven track record in defining usability challenges, participating in comprehensive research, and validating solutions through testing
Specializes in designing for mid-core mobile gaming, leveraging user psychology and prototyping expertise
Proficient in graphic design principles and industry-standard software, including Figma and the Adobe Creative Suite.
Experienced in traditional game development methods, engine-specific interface creation, and collaboration with technical counterparts for seamless integration and optimization for mobile game development.
Skilled in Unity Game Engine, capable of creating and implementing user interfaces in complex game infrastructure.
Ability to create new assets that adhere to an established visual style and further develop that style, ensuring consistency and innovation in design aesthetics
Level of Experience
6+ years of experience in the game development industry specializing in UX, having worked on 3+ different game titles.
Software Expertise, specifically in Figma, Photoshop, and Unity
What We Offer You
Due to the COVID-19 crisis, we have employed a hybrid working from home/office system. So, what does this mean? All we ask is that you live within commuting distance of our office in Barcelona so you are able to come into the office for important meetings/events.
If you choose to work in the office some days, don’t worry - we have you covered. Check out some of our benefits tied to the office;
The list just goes on & on... so get your game on & apply now!