Cloud Chamber is looking for a detailed and organized Principal Cinematic Designer to join our talented team of developers. In BioShock, narrative moments blend seamlessly and dramatically into captivating gameplay scenarios. You will be responsible for collaborating with multiple departments and disciplines to assemble animations, environment assets, visual effects, and audio – adding drama with lighting and player triggering events - ultimately culminating in a - poignant explosion of dramatic narrative impact.
You are a nimble and curious 3D generalist. You are able to craft supporting assets, simple particle effects, and materials equally well. You possess a keen understanding of game lighting and general scene assembly. You are able to rough things in and flex your management skills by tasking other expert disciplines when you need custom elements like hero assets, VFX, sound, technical features, etc. You have a thorough grasp of cinematic storytelling techniques, but respect and understand the difference between film and games.
You are a storyteller, you are an artist. You are the person who will masterfully create the narrative first-person moments that exist along a continuum of fully interactive set-pieces for BioShock.
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We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives. We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.
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