The Environment Generalist will be responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting.
Responsibilities:
Creating photo-realistic digital matte paintings, textures and models or collaborating with specialists in those disciplines as required
Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering
Troubleshooting technical issues with the CG scene and optimising the renders to work within the resources available
Working with a shot Compositor to assemble renders and projections in a compositing application
Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
Lighting and scene assembly for other shots or assets as required, including characters and animation
Identifying the best approach for matching the quality of the plate photography
Communicating with production on a regular basis in regards to schedules and deadlines
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard