Turtle Rock Studios is hiring a

Lead Weapons Artist

Irvine, United States

At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next AAA title.

We are looking for a Lead Weapons Artist to be a part of our Weapons Art team. As a Lead Weapons Artist, you will be responsible for guiding high-level weapons art quality from concept to completion. The right candidate for this position looks for opportunities to mentor and coach their team, while collaborating across disciplines to ensure weapons are visually interesting, fun to play, and provide unforgettable experiences for our players. This role will report to the Character Art Director.

Responsibilities

  • Lead Weapons Art team: Maintain consistency across the department, provide direction and feedback, ensure all team members understand their role and what is expected of them
  • Work with Directors, Design, and Production to scope out and plan the weapons and supporting assets needed for the project
  • Coordinate with other departments to create, design, and iterate on weapons and follow them through to implementation in the game
  • Improve weapon designs based on feedback provided by playtesting, internal reviews, and adjustments in creative direction
  • Collaborate with Weapons, Tech, and Tools team to build pipelines and tools to support and streamline the weapon process
  • Create and maintain documentation and style guides related to the weapon creation processes, ensuring consistency and efficiency for both internal and external art teams
  • Work closely with the department manager to provide mentorship and coaching for Weapons Art team members including but not limited to: 1:1s, career development, performance evaluations, and goal-setting
  • Playtest with the studio and the Weapons Art team to review implemented weapons work in the game

Requirements

  • 7+ years game experience in game development with one or more shipped titles on multiple platforms in a leadership role
  • Stunning portfolio that clearly demonstrates expertise in the creation of realistic high-quality weapon assets using Sub-D and CAD modeling
  • Highly proficient with either Max, Maya or Blender. Comfortable with CAD modeling and ZBrush
  • Highly proficient in Substance Painter
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Excellent communication skills. Must be able to thrive in a highly collaborative, team-oriented environment
  • Strong technical skills and understanding of modern game art pipelines
  • A passion for games and weapons impact on gameplay experience

Benefits

Some of the benefits and perks our employees get to enjoy, include:

  • 100% Medical, Dental, Vision Coverage for you and your family
  • 401k Matching
  • Profit Sharing Plan
  • Student Loan Repayment Plan / College Savings Plan
  • Career Improvement Plan
  • Flexible Work Arrangements - In-House, Hybrid, and Remote
  • Generous Time Off Policy
  • Company Events - In-Person Summer Family Bash + Halloween Party + Virtual Events
  • Fully Stocked Kitchen + Sponsored Food Trucks

The estimated base pay range for this role is: $135,000—$180,000 USD

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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